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Better Texture coordinate management

Orlando Mars
Registered User
Join date: 22 Apr 2004
Posts: 73
05-17-2004 17:48
I'd like to be able to use sub-textures from a single page. Be able to control the start and UV as well as the tiling parameters. However, I understand that that may decrease Linden revenue for texture uploads but it would increae performance by decreasing state changes due to textures.
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
05-17-2004 18:49
Technically, the Lindens don't make money from texture uploads. The L$10 upload fee is just a money sink, to draw money out of the economy. It doesn't go anywhere, it just disappears.

It's a good idea, though. You should talk to Neil Protagonist -- he has some mockups of something similar.
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Orlando Mars
Registered User
Join date: 22 Apr 2004
Posts: 73
Also multipass
05-18-2004 15:52
I know this is probably going to be controversial but I would like to add multipass texturing. Or at least a second alpha pass - you can do a lot with a base tiled textured and then alpha a noise texture over it that repeats at a slightly different rate.

Obviously, I'd like a complete shader system but I'd settled for sub-texture pages and a dual pass system. That would probably satisfy 90% of the requirments.
Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
05-23-2004 17:48
Programmable shaders using LSL sounds about right to me. I'm suprized this wasn't a feature to start with.