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Some suggestions and comments

Jellin Pico
Grumpy Oldbie
Join date: 3 Aug 2003
Posts: 1,037
09-01-2003 16:09
Suggestions first 8)

If any of there are covered somewhere else, I apologize.

There are no slow dancing animations. Slower twirls, spin and motions for dancing would be great!

An "autorun" type feacture. Sometimes flying around gets annoying because I have to keep the key pressed constantly. It would be nice to have a key that would just keep you going forward, so all you have to do is go higher, lower or turn.

Pressing escape a few times should be able to close ALL open windows.

If you hit the IM button, the IM screen opens, when you hit the IM button a 2nd time the IM screens closes. When you hit the World Map button, the World Map opens, when you hit the World Map button a 2nd time .. nothing happens.

Now a few suggestions.

It's about the basic AV model. First, I want to say, I come from a medical background, I was an X-Ray tech for 18 years before I got really tired of it. I say that so you so you know that, well, for lack of a better way to put it, this is a profesional opinion.

The first one's hard to exlain, but it's about the jaw. The angle of the mandible is too oblique. For instance, if you placed a mandible on a table, teeth up, the line in the front would be straight up, and the back would angle sharply up to the hinge joint. The way the AV is now, if you place a mandible on a table, the rear angle is much too shallow. It affects the overall lines of the face. Also, the shape of the mandible, seems to be too V shaped, it should be a little more U shaped.

The other is the Pelvis for the femal AV. The angle of the pelvis is fine for a make, but not a remale. PLEASE NOTE this has nothing to do with the av slider for his length. That doesn't do anything for the internal angulation. This one is a little hard to go into without visual aids, but there is a structural difference in the pelvis that has definate visual cues such as the shape of the butt vs the placement of the hip joint. As simply as I can put it in lay terms, if you look at it from the side, the pelvic girdle in a male is roughly 40 degrees or so,which is were it is. But for a realistic the girdle should be 25 to 33 degrees. The cant be duplicated easily with hip lenght because the iliac doesn't change height or angle accordingly, and the angle of the acetabulem to the symphisis pubis never changes.

Back to the face. The cheekbones are to flat. I know we can move thearound and all, but they're still too flat. The main facial feature that makes what we call the "cheek bone" is the visual cue of the zygomatic arch. The do not lie flat on the face, they slope backtowards the ear a little.

I'm sorry, I know some of that's hard to get without examples to look at. I guess the best I can really suggest is that the underlying bone structure makes a difference in how the body 'hangs' as well as joint articulation, and some of these difference don't translate well with the present av sliders as they give more of a soft tissue change
Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
09-02-2003 15:39
also we don't have toes. i want toes! with customizeable toenail polish of course. good stuff Jellin. :)
Porcelain Misfit
Fembot
Join date: 31 May 2006
Posts: 11
06-13-2006 16:45
I agree mostly, but I just wanted to add, in simpler terms, what I believe needs to be improved the most.

Men's shoulder hatchets and keg ribcages.

That is the biggest problem with the sliders, I won't get into how the arm muscles deform strangely or how the calves look. The only way to not get a huge jagged outline in the male sliders shoulderblades and ribcages is to be obese or a body builder. And why does the ribcage stick out so far in the front and the sides? Why does it look like the shoulder blades could chop steaks?

Just please LL, you did such a good job with the female sliders, everything is smooth, until of course you try to give her muscles then she swells up like a balloon animal.... but otherwise the male sliders are terrible in comparison.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-15-2006 18:35
Yep, I know people who use the female shape and play with muscle textures to try and get a normal-looking male character in SL.
Porcelain Misfit
Fembot
Join date: 31 May 2006
Posts: 11
06-19-2006 18:49
From: Argent Stonecutter
Yep, I know people who use the female shape and play with muscle textures to try and get a normal-looking male character in SL.


Yeah... That just comes out looking deformed.... sorry, I know people try but it still looks freaky. And guy muscle textures on a female shape? *shudder* Thats just adds another dimension to "guy avvies have to be hugely muscley in SL" as opposed to freakishly deformed/ sharp in the ribs and back.

I just want to help a friend out who wants a skinny, short guy without huge muscle definitions. When you try and make a girl shape masculine her muscles get bubbly and her shoulder look like tumors.....Try to make a guy shape that way and it looks like you'd hurt yourself if you stood back to back with him... c'mon just make the verticies there smoother or something, more of them or at least, not as drastically different from the female back and rib cage.