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Number two most wanted feature!

Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-18-2004 21:09
On the top of my most-wanted list is the extremely cool XML-RPC I/O feature talked about here. Please, please, please implement this, Lindens!

But I digress; that's not what this thread is about! No, this is about my second most-desired feature!

I want bounding boxes. Vehicles are hard to build at under 31 prims while still looking good. At the same time, the physics engine is forced to work overtime on every part of that 31-prim object, which, if it's like most vehicles, is mostly cylinders, toroids and spheres. Those are hard work!

If we were able to link phantom and solid objects together AND have each child oject retain its individual properties, we would be able to make vehicles that had the physics footprint of a two, or three, or four box object on a 50-prim vehicle.

By assigning a 100% alpha texture to these boxes and setting the visible portions of the vehicle to Phantom, you could take an existing detailed model and instantly make it into a working vehicle.

This would let us not only make highly-detailed, efficient cars and airplanes, but also things like trains with wheels that appeared to rest directly on the rails, with cars that coupled together realistically, around corners and up inclines.

You could create better and more efficient elevators and doors, or a house with rooms that moved position on their own.

You could make large, highly detailed vehicles, like a big boat or an airship. As long as it was able to be linked together, you could do it.

This would not only allow us to create better-looking vehicles, but if everyone made their cars and hoverbikes using this method, it would lighten the load on the physics engine, too, making sims perform better.

I know I've talked about this before, for about a YEAR, but this is another "let's get support for this" thread. Who's with me?
Spider Mandala
Photshop Ninja
Join date: 29 Aug 2003
Posts: 194
01-18-2004 21:28
well unfortunately not being a physics guru Im not sure about the specifics of this but personally if this would work I cant see any logical reason it shouldnt be done...
its pretty much the universal multiplayer game formula:

better content + less server load = happy customers

can we see this soon?
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
01-18-2004 21:28
ME! WANT! BOUNDING BOXES! :D

YES!!! This would TOTALLY expand horizons for EVERYONE! :D
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
01-18-2004 22:15
I endorse this idea/suggestion/feature.

Would help out alot with making more detailed things physical. :)
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Snark Serpentine
Fractious User
Join date: 12 Aug 2003
Posts: 379
01-18-2004 22:19
This sounds like a very good idea. How would you position drivers and passengers inside of a vehicle? Make another prim physical?
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-18-2004 22:38
Right, you wouldn't have to limit yourself to a single solid prim. You could make a bus or airplane -- all the seats and the fuselage solid, and the rest phantom. The solid objects wouldn't have to necessarily be invisible, either. You could make a car where only the outline of the hood and passenger area and the wheels were solid -- the spoiler, exhaust, mirrors, antennae... they could all be considered "details".
LePoseur Skidoo
Depressed Optimist
Join date: 1 May 2003
Posts: 37
01-18-2004 23:16
Firmly Endorsed!
We wants it, we needs it!
This and hierarchy linking will make SL the best of all possible worlds.
Make it so... please?
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
01-19-2004 00:06
This would prevent situations like the disaster at yesterday's sportster race: out of 10 contestants, there were 8 DNFs due to physics malfunctions.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
Re: Number two most wanted feature!
01-19-2004 05:34
From: someone
Originally posted by Catherine Omega
On the top of my most-wanted list is the extremely cool XML-RPC I/O feature talked about here. Please, please, please implement this, Lindens!

But I digress; that's not what this thread is about! No, this is about my second most-desired feature!

I want bounding boxes. Vehicles are hard to build at under 31 prims while still looking good. At the same time, the physics engine is forced to work overtime on every part of that 31-prim object, which, if it's like most vehicles, is mostly cylinders, toroids and spheres. Those are hard work!

If we were able to link phantom and solid objects together AND have each child oject retain its individual properties, we would be able to make vehicles that had the physics footprint of a two, or three, or four box object on a 50-prim vehicle.

By assigning a 100% alpha texture to these boxes and setting the visible portions of the vehicle to Phantom, you could take an existing detailed model and instantly make it into a working vehicle.

This would let us not only make highly-detailed, efficient cars and airplanes, but also things like trains with wheels that appeared to rest directly on the rails, with cars that coupled together realistically, around corners and up inclines.

You could create better and more efficient elevators and doors, or a house with rooms that moved position on their own.

You could make large, highly detailed vehicles, like a big boat or an airship. As long as it was able to be linked together, you could do it.

This would not only allow us to create better-looking vehicles, but if everyone made their cars and hoverbikes using this method, it would lighten the load on the physics engine, too, making sims perform better.

I know I've talked about this before, for about a YEAR, but this is another "let's get support for this" thread. Who's with me?


Wow now that is a fantantic idea! Catherine you have my support 110%!

This is a win win situation here LL I hope you not only listen to this idea but impliment it ASAP!

As a builder the wheels in my head are already turning over the possibilities :D woot!

Catherine Cotton
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Casval Epoch
Wandering Samurai
Join date: 17 Dec 2002
Posts: 83
01-19-2004 21:29
Yes, this sounds absolutely wonderful. This would be a BOON to any vehicle makers, or even people who make other physical objects. I could do SO much more if I had more than 30 prims to work with in vehicles...

>coughcough< I could also do so much more if the link distance limits were loosened >coughcough<

Even if this is implemented though, I'd still want to see the physical object limit raised if and when we get Havok2.
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-19-2004 21:53
And yes, Chris bumped an earlier thread on this, here: /13/c2/6832/1.html

It's a good idea! :)
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
01-19-2004 22:22
I am completely and totally behind this suggestion! Imagine the possibilities!

Awesome Idea, Cat!

-_Water
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From: Philip Linden

For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
01-19-2004 23:05
I could not agree more!!!
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
01-20-2004 12:58
This (allowing phantoms in otherwise solid link sets and not counting them against the 31-prim physics limit) is an idea which is incredibly obvious and I believe highly beneficial. Support it 100%.
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
01-20-2004 12:59
I could agree more and...there. I just did. Now I can't agree more.
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-20-2004 16:27
From the 1.2.7 Release Notes:

You can now sit on phantom objects.

It's a good first step. :)
Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
01-21-2004 15:03
Is that optional or does that mean all phantom objects can be sat on?

I wish sittability were optional. All prims could be sittable by default but use something like llSetStatus(STATUS_SIT, FALSE) if you don't want someone sitting on something.

Now that I think of it you could use a changed event to unsit someone... It would still be nice and certainly simpler to do it with a status flag.
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-21-2004 21:59
That's a very good idea, Julian. Lindens, you hear that? :)
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
01-22-2004 08:47
Veddy veddy good idea. Linden response? (Maybe they ARE doing this, in secret, seeing the 1.2.7 release notes...)
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
01-22-2004 20:48
Well, we can only assume they read these threads. I know Philip replied to the last one I posted.

Talking to individual Lindens over the last year, the response to this has gone from "Do I know you?" to "What are you talking about?" to "That's complicated," to "Who have you told about this? This sounds like work!" to "Well, it's possible..." to "Yeah, we could conceivably do that if there was enough demand for it."

So I think things are improving somewhat. :)
Johanas Valkyrie
Junior Member
Join date: 30 Nov 2003
Posts: 2
Agreeing and supporting.
01-27-2004 10:16
All vehicles are incredibly limited right now. This sounds like the best idea I've heard in a long time to help out the Look / Feel of our SL world. Please listen Lindens!