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Debug mode and better support for extermal code editor

CatherineLoveless Tardis
Registered User
Join date: 3 Nov 2005
Posts: 4
07-26-2007 04:52
It would be nice to be able second life to use and external editor to edit scripts and then have some way of executing it..

Debug data could improve some as well and connect to the external editor..

This feature would be especialy desireble when mono is implemented..

If we had lsl templates for visual studio express and it worked well then scripting in secondlife would leap ligth years ahead in no time.

LSL is not the most managable language ever writen and the editor has much to be desired.. outsourceing that component so to say would be a nice feature ^__^

(Visual studios "format document" is a life saver when the code gets messy.. i miss that in sl)
James Benedek
MAKE SL OPEN SOURCE!!!
Join date: 22 Feb 2007
Posts: 23
07-26-2007 05:13
You could do this if second life became totally open source:

/13/0f/199251/1.html#post1597923

also theres a script editor called:
'LSLEditor.exe' i can't remember where i got it from, it has a live connection with the lsl wiki.
CatherineLoveless Tardis
Registered User
Join date: 3 Nov 2005
Posts: 4
07-26-2007 05:25
Yes i know of this but it would be oportune to implement officialy alongside mono

and i am not sure i would manage to understand half of the secondlife client source code..

What language is it writen in c++?... (will have to have a look at it some day)
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-26-2007 06:38
I think it's C++ I can't find a .c file to make sure (some .h's but I'm not sure if other lanuages use .h)