No sit on land property
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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11-12-2003 09:05
Seems like people can still use the "sit here" command to go trough solid walls etc. so I figured it would be cool if you could set your land to "No sit" then you can really use secured doors etc. Also I figured no sitting at all would be kind of final, so I guess it would be a good idea to always allow sitting on objects that have used the script command llSetSitTarget (or whatever it's called). That way people can easily control what objects people can sit on and what not.
How about it?
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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11-12-2003 09:18
You can already restrict access to your land, a "no sit" option seems repetitive. Is the land restriction option not working properly?
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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11-12-2003 09:50
Are you looking for privacy? Because simply preventing sit won't accomplish that. As long as there's an Alt-Zoom, there's no way to prevent people from looking in on you.
Banning people from your land is as close as it gets under normal conditions.
If you're looking for a bit more privacy than that, you can rent Evie's Island, or here's a technique that works pretty well:
Build a platform high in the sky. Make it well above the cloud layer, and out of range of normal avatar flight. People won't bother you as much up there, and you don't tend to show up on the map either.
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Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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11-12-2003 09:52
A No-sit option won't help, you can seat yourself in the next sim and cross over. Seat yourself on the other end of the world, if necessary.
The only time when a seated avatar is really blocked, is if the land denies access. Since the feature is already in there, it shouldn't take too much to have seated avatars being blocked by object boundaries. Okay, won't be as simple as that, but seems doable.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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11-12-2003 13:42
There is an llUnSit() scripting call out there 
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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11-13-2003 15:08
I suppos you don't know the sit on bug??? if you have a room with a locked door, you stand next to the door, use alt+zoom to look into the next room, click on the floor there, select sit-on and BOOM you have magically passed the locked door and you are sitting on the floor of the next room. So you can't make a room that is really locked, unless you use the ban people from land property thing, however in a lot of cases that's not what you want.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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11-13-2003 15:24
Yes I know of this bug, but there is a llUnSit() that you can call on your land that will null this bug, as they won't be able to sit in the first place  I have made one to target specific people, and not target specific people, so its a good possability.
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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11-13-2003 16:06
Unsit does what is sais, it kicks the player off WHEN it sits on the object... so that would even be easier for intruders... they can still go trough locked doors, and they don't have to use the "stand up" after that  I need a feature that tells the player it can't sit on an object BEFORE it sits on it. Preferably on a whole area. I don't feel like putting a disable-sit-script on every floor and object in the castle in DarkWood 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-13-2003 17:23
Mark, llUnsit, then llEjectFromLand, and llInstantMessage the person telling them not to sit on your things again.
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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11-13-2003 20:04
yeah that's a solution  but would you like to help me out puting that script into 750 objects? 
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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11-14-2003 02:29
llUnSit() has a fairly decient range, you don't need it in all your objects. Unless you are on someone else's land or group land. (unless LL changed the functionality of llUnSit() since I last messed with it.)
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Bel Muse
Registered User
Join date: 13 Dec 2002
Posts: 388
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11-14-2003 12:10
Mark, just put it in a sensor. It will protect every object in sensor range.
On another note, Unsit does not work on group-owned land. I think it should. I was using it to prevent cheating on a game in Nexus Prime. But because we took advantage of the group-owned land to pool resources, now llEject and llUnSit will not work.
Please Linden Labs, make it possible to unsit and eject people from group-owned land as well.
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