From: Argent Stonecutter
If the other restrictions were in place, why prevent people from staying on the parcel?
Because they have no right to be there.
From: someone
Personally if I was keeping my parcel in the Twilight Zone, I'd rather not give people a hint that something was there by shoving them out...
If all parcels move them out, it doesn't matter.

From: someone
I'm also not at all sure that this would be as easy to implement as Jillian's proposal or mine.
SL already knows when an av is banned, or not, so there must be some server-side flag or attribute that tracks which parcels an avatar can access. The code that sends clients information about what exists inworld just has to hook into that and not send information about things on parcels they can't access. Similarly, people in the parcel should not see 'ghosts' that are just moving through it, their chat, their objects or their objects chat. Scripted attachments owned by someone who is going through a no-access parcel should not work, either, and neither should outside sensors run by the person with no access.
When an av that can't accesss a parcel tries to fly over it, they should be encouraged to move through the parcel, either via instant teleport, or via being made to move at a certain minimum speed, with the teleport kicking in automatically if they stay over the land for more then about 30 seconds.
If there is no space on the other side of the parcel (the parcel borders the edge of a sim with nothing beyond it) then the ban lines for that parcel should be solid and anyone/anything trying to enter without access should bounce off or be returned as if it went off world.
Objects owned by avatars with no access to an area should be stopped from moving into it, as should speech by that avatar or any objects they own.
As information about the parcel contents would not be given to them, there would be no minimap dots there for that avatar either. Similarly the ghost moving through would not show up as a minimap or world map dot.
From: someone
1. Fliers are also landowners. Often the landowner next door.
2. It's not just fliers that are impacted. There's parts of my build that I have to avoid because it's too easy to bump into a bunch of redlines in the next sim over and get teleported to the opposite side of the other sim.
3. I realise you're suggesting a solution for this, but it doesn't resolve problem #2 (great, instead of being thrown across the sim because lag made me step too far, I "only" get thrown across the other guy's parcel), and presenting it as "landowner's rights... it really is that simple" is not helping.
1) Being the landowner next door doesn't give someone a right to tresspass. Under my proposal, landowners next door can see the terrain, but the parcel appears as blank space. That is MUCH nicer than it appearing as ban or access lines, and much less annoying than getting "leave the area or be sent home" notices from security orbs when they take more than a few steps out of their door.
2) I would like fliers to be able to move almost completely freely - the thing is, when they hit up against a restricted parcel, so long as that parcel does not border void space, they should move through the parcel, preferably very fast or instantly, without being obstructed by anything in the parcel. The effect of this would be that they can fly pretty much as they like (only hovering deliberately on parcels they are banned on would be stopped by teleporting them home after a certain time).... they are just encouraged to stay away from no access areas as there is nothing to see for them there, and no matter what they do they won't be noticed by people inside the area.
3) Personally I think that being either instantly moved to the other side of a parcel, or flown through the parcel at higher than normal speeds, is less inconvenient to people than being bounced off ugly invisible walls. An empty parcel looks much better than one surrounded by ban lines, that's for sure.
If I was flying I'd sure prefer to be moved quickly through no-access areas than to occasionally go *splat* up against an invisible wall I couldn't see because I was travelling at high speed. The specifics of if they're teleported through the parcel, or if they're moved through it at higher speed don't really matter - so long as they move through it whilst spending the minimum amount of time inside it.