Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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11-05-2003 06:28
Kind reminder: llSetMaterial(MATERIAL_TYPE); please? Lights can be actually turned off so we don't have to cover them with a blanket (color) anymore and are not charged light tax for leaving the lights on all day long  Companion llGetMaterial(); may be handy at times as well.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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11-05-2003 07:23
There may be a workaround. There are some interesting experiments going on in Blue on auto-rezzing entire buildings upon the approach of an avatar. It seems like this could be easily applied to a mere light.
I am not sure if the purpose of the experiment is sheer coolness or prim conservation; unfortuntately I do not remember the folks involved.
However a light that turns on/material only when soneone is near enough to matter seems eminently resaonable, much in the same way that LL doesn't send me that which I am not looking at. Hope that helps.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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11-05-2003 08:32
SECONDED!
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~ Tiger Crossing ~ (Nonsanity)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-05-2003 09:19
Heh, if you're into auto-rezzing experiments you should talk to Xylor Baysklef. The guy can automatically build just about any shape of any size with his scripts. The effect is visually stunning.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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11-05-2003 13:42
While it's possible to rez lights when needed, its a bit of a hack and it's cumbersome. I'd rather have a simple llSetMaterial().
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~ Tiger Crossing ~ (Nonsanity)
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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11-06-2003 11:14
Or, they could simply remove the light tax or lower it dramatically, as it is no longer the performance issue it once was. Set Material would be nice however too - especially if other materials finally have some useful properties associated with them (besides glass making a little tink sound when you walk on it).
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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11-06-2003 19:57
Are permissions still all wierd with auto-rezzing though?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-07-2003 01:18
Nah, permissions are totally fucked up, though now that we dont have a modify permission anymore, it seems logical that its not turned on by default like before. Which sucks because when someone shoots a cage gun at me I cant Take it like I used to.
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