Gail Domino
Registered User
Join date: 17 Mar 2003
Posts: 37
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05-09-2003 19:07
Light taxes are hugely amazingly high, which I understand-- what I don't understand is why it's so hard to dodge them. I'd like to have lights that are only on when I want them on, like the little string of Christmas lights around the gazebo. Setting the color to 'black' just isn't the same. Isn't the same at all. Even when it's not a tax issue, it's nice to be able to turn light fixtures on and off without A) having an ugly black bulb there or B) going through the tedious 'edit, material->glass/stone/whatever' and then again when you want it on again, and meantime, the black-colored lights are still (unless I'm mistaken) eating up processing power. llSetMaterial() would be hugely appreciated by... well, me, for one. 
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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05-09-2003 19:57
and me for two 
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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05-09-2003 20:29
I agree, this would be one to benifet lots of people. 
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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05-10-2003 12:03
Hmm...I have lights that turn on and off based on where the sun is (only really reliable way to tell day from night). Yeah I know debug moving the sun etc. But the bulbs do just go semi-trans black.
It wouldn't help the tax situation probably, but you could llDie the "lights" at day, and rez a non-light object in it's place. Reverse at night.
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** ...you want to do WHAT with that cube? **
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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05-10-2003 15:40
exactly tcoz. if you go into my shop on kissling, you'll see they do that... i've had 'em working for a week or two... i simply made two copies of the bulb, one with "glass" material, and semi-transparent, and the other with "light" material, and opaque. when my light sensor detects it's dark, it shouts a command on a private channel, and all the unlit bulbs llDie(), and the light sockets rez lit bulbs in their place. then when the sun's Z vector is > 0, the light sensor shouts another command, and the lit bulbs die, and the sockets rez unlit bulbs in. this is incredibly messy though, and really screws with my accounting history, because every time a bulb is rezzed, the acct history records $20 being taken from inventory, and when a bulb dies, $20 goes back... hugely inflates the numbers. i would LOVE to see a llSetMaterial call, like this: llSetMaterial(integer material) material is one of a set of constants, such as MATERIAL_GLASS, MATERIAL_METAL, MATERIAL_WOOD, MATERIAL_LIGHT etc... that would pwn me 
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