Allow us to specify our own texture for bumpmapping.
Right now, with bump mapping limited to the handful of textures provided by LL, it's pretty much useless. Let us specify our own textures!
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Allow custom bumpmap textures |
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-27-2006 07:58
Allow us to specify our own texture for bumpmapping.
Right now, with bump mapping limited to the handful of textures provided by LL, it's pretty much useless. Let us specify our own textures! |
AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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04-27-2006 09:15
Normal maps would be better, it could revert to a standard bump using the height channel if the card can't handle it.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-27-2006 10:29
Err... right, you're right, that's what I meant! Or would have meant if I was thinking straight. Yeh.
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Astar Blackman
Registered User
Join date: 19 Mar 2008
Posts: 2
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03-26-2008 05:27
I agree, imagine a sculpted prim with a normal map on top of it? that could really open up the pipeline from other modeling programs and it probably wouldn't add much overhead, cpu-cycle wise... and can you imagine some of the detail you could put on an avatar with this? the possabilities are endless.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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03-26-2008 08:14
Vote for this at http://jira.secondlife.com/browse/VWR-1155 .
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Thili Playfair
Registered User
![]() Join date: 18 Aug 2004
Posts: 2,417
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03-28-2008 15:37
yes please
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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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12-31-2008 02:39
Altough I am favouring , on this , the problem is it will allow double times the textures loade by the viewer , and since SL is not regulated soon there will be a run for all to use the bump , normal , parallax or whatever will be implemented , this meaning double times the same textures , and since there is no limitations on the use of the texture sizes all would run to use the best details possible like 1024x 1024 meaning double time the resources so a object of 1024 x 1024 with normal map of same size would weight around 10 mb to download or around this , in other games this is solved couse its made use of smaller textures mixed up with better eye for details and other mapping add ons like specular maps , dirth maps , decals etc ... .In sl the way at least how seems to be strcture this would soon lead to an abuse of its use ..... Alough I would be the first to abuse I suppose.....
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