Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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10-21-2003 10:40
Here's my top two:
1. Increased max prim.. something more like 25,000/sim
2. In the edit tools, when you are positioning something, it would be very helpful to have a little 'plus' and 'minus' at opposite ends of the axis indicator. The plus would be on the end where movement in that direction would increase the coordinate for that axis. This would be very helpful when working on something up close up and fine tuning the position.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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10-21-2003 10:55
1. I would soooo love that, but I think it is not very likely as it would require major server upgrades (to my knowledge). I think the idea of City Sims proposed by someone else (a Sim that is actually 4 smaller together and thus 40,000 prim limit among the whole thing) is more plausable because it wouldn't effect existing servers or require a hardware upgrade accross all servers.
2. Its already there ... there are arrow heads on the axis, the way the arrow heads point is positive direction. I admit at some angles its hard to tell, but if you swivel around a little they show up.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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10-21-2003 11:25
hmmm... i knew there were little arrows, but i thought they appeared for *both* directions (pos. and neg.). i'll go check as soon as i can get on!
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
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10-21-2003 11:34
The axes are already 3-d objects (I think), would it be possible/desirable to fancy them up a bit?
I'm thinking make the cones a different shade from the bar, and maybe a dark outline around the base of the cone. This would give more visual cues as to which way the axes are going when you are at a bad viewing angle.
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