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Texture Alignment Across Multiple Objects

Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
10-28-2003 12:16
First, a scenario to set the mood:

I build a wall, make it green. I build a second floor and put it on top of the wall, red. I build a second-story wall and put it on top of the floor directly above the first wall, also green.

From outside I see a two-story green wall with red stripe about halfway up.

Now I select the all three exterior faces and texture them with a brick pattern with a 1 meter tile rate.

The brick texture isn't going to tile very well across the boundaries between the objects without a LOT of fussing with the offset values.

MY FEATURE SUGGESTION:

When multiple objects are linked, they should all use their distance to the head object as an offset to their own UV (texture) coordinates.

What this would mean is: If you select the three pieces in the previous scenario, selecting the bottom wall last, link them, then texture the three faces with brick and click the 1 meter tile rate apply button... They WILL match up perfectly. Observed by itself, the bottom wall will still be at a 0,0 offset (and look the same as it did before), but the other two will now have offsets auto-calculated by the tile rate apply button, based on their relative positions to the head.

I think adding this feature to the tile rate apply button with regards to linked objects would be a great boon to builders in SL.

Any support for this product and/or service? :)
_____________________
~ Tiger Crossing
~ (Nonsanity)
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
10-28-2003 13:39
I like this idea, with one exception, make it a selectable option in the editor, like stretch textures. This would make textureing soooooo much easier..
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
10-28-2003 14:50
That's a great idea, Tiger, and I hope they implement it. In the meantime, why not build the walls on top of each other and attach the floor along the seam on the inside? Then you'll only have two faces to texture on the outside and they can be the same size with the same offsets.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
10-29-2003 10:45
I wasn't actually building said two-story wall with interposing floor... Just trying to come up with an easily imagined example for purposes of explaining what I hoped this feature could improve. :)

I always hide my floor edges exactly because it is so hard to align textures across multiple objects. There are cases where you just can't get around the problem, but I wanted a simpler example. :)
_____________________
~ Tiger Crossing
~ (Nonsanity)