I build a wall, make it green. I build a second floor and put it on top of the wall, red. I build a second-story wall and put it on top of the floor directly above the first wall, also green.
From outside I see a two-story green wall with red stripe about halfway up.
Now I select the all three exterior faces and texture them with a brick pattern with a 1 meter tile rate.
The brick texture isn't going to tile very well across the boundaries between the objects without a LOT of fussing with the offset values.
MY FEATURE SUGGESTION:
When multiple objects are linked, they should all use their distance to the head object as an offset to their own UV (texture) coordinates.
What this would mean is: If you select the three pieces in the previous scenario, selecting the bottom wall last, link them, then texture the three faces with brick and click the 1 meter tile rate apply button... They WILL match up perfectly. Observed by itself, the bottom wall will still be at a 0,0 offset (and look the same as it did before), but the other two will now have offsets auto-calculated by the tile rate apply button, based on their relative positions to the head.
I think adding this feature to the tile rate apply button with regards to linked objects would be a great boon to builders in SL.
Any support for this product and/or service?
