Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-06-2007 13:29
I seem to have a bunch of different objects that contain scripts which translate color text strings ("red", etc) into vectors. I suspect that there are a fair number of other objects in-world that also contain these types of scripts. It might be nice to be able to lose all this processing and static lists from resident scripts and have a simple lookup table on the sim side. Maybe something like... vector color = <1.0, 1.0, 1.0>; //default if (llValidColorName (textString)) color = llColorName2Vector (textString); ...or maybe have it take a 'default color' argument and just do one call... vector color = llColorName2Vector (textString, MY_DEFAULT_COLOR); The W3C defines a list of 16 standard color names. It would be nice to have more but those could be used as a start..
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-06-2007 14:26
list color_map = [ "red",<1,0,0>,"maroon",<.5,0,0>, "yellow",<1,1,0>,"olive",<.5,.5,0>, "lime",<0,1,0>,"green",<0,.5,0>, "aqua",<0,1,1>,"teal",<0,.5,.5>, "blue",<0,0,1>,"navy",<0,0,.5>, "fuschia",<1,0,1>,"purple",<.5,0,.5>, "white",<1,1,1>,"silver",<.75,.75,.75>,"gray",<.5,.5,.5>,"black",<0,0,0>, ];
vector colorName2Vector(string name, vector none) { integer i = llList2List(color_map,[name]); if(i==-1) return none; return llList2Vector(color_map,i+1); }
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