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Turn off hair?

Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
01-27-2004 20:54
A LOT of people don't actually use hair. Yet, it still sits there inside their skull. I was thinking... would it help lag at all if we actually had the option to turn hair off? I'd say 1/4th of the population would turn it off and maybe save a couple Polys for your VPU. What do ya think?
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
01-27-2004 20:59
I endorse this idea/feature. :)

Also it would be cool to turn off any body part, don't want an arm? *click* there your right arm is gone. Etc.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
01-27-2004 21:37
Err.. Dave I kinda thought modern graphics cards didnt render hidden objects at all. At least my old Kyro2 claimed not to render them, dunno about the new geforces, but last I heard GF3's had something to that effect, so GF4 and FX most likely also do.
Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
01-27-2004 23:43
Graphic card polys, bandwidth, whatever! I dunno, I'm just sayin that some sort of performance might be enhanced if the hair wasn't required to be loaded up.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
01-28-2004 00:12
The triangles still need to be fed to the card, and the card still needs to make the effort to cull them.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
01-28-2004 01:05
How about "do not render my avatar" for people like me who have full-body stuff going on?
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
01-28-2004 03:17
That would be great huns, but then people could make "invisible" avatars. Maybe have the ability to turn off every limb except the torso? or head? Or have it so you have to have atleast 1 limb visible at all time?

Then you'd get just floating hands/heads and the like, while humorous they could be hard to see.
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Sinclair Valen
The One who Was
Join date: 1 May 2003
Posts: 360
01-28-2004 10:05
I'd like to see this option implemented - the ability to turn off hair rendering

- but I don't think I'd use it, cause then it'd be too much like RL :D

=Sinclair
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
01-28-2004 10:16
I' still waiting for a hairy chest :D
eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
01-28-2004 11:03
how about the option should become available to 40% of the men selected at random from the oldest half of the population

;P
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Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
01-28-2004 15:19
I agree that anything for another that gives me another frame or two per second is a good thing, but except for a few "costume" AVs most people *do* have hair. Since you're rendering more of their hair than yours you wont be getting rid of a lot of polygons.

Plus if you've got a vidcard that supports the Avatar Vertex option you not only get better looking hair but it's relatively easy on the GPU.

Sadly the same goes for turning off your AV, as soon as there is another AV onscreen you're rendering another just as complex shape.

Oz, turning off the rendering would only affect your client. So you'd only be invisible to yourself.

Removing limbs could be interesting, there are plenty of fun things you could implement on AV rendering, but I'd guess thats quite a bit of coding, UV mapping changes, etc.

I'd rather see programming time spent on uploadable gestures, shared gestures, etc.