Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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09-24-2003 10:12
95% of the residents love to hear about chinese butterflies and leaking butts, but that is mostly because the other 5% of the residents deliver scripts that allow the 95% to enjoy the butt(erflies).
For those 5% it can be a real time saver to have access to actual, detailed info on all those little changes made in each version.
A while back I discovered a potential looping feedback problem, which was fixed and probably disguised as one of those butt(erflies) in the new version's readme.
Today I found a purpose for this 'problem', turning a bug into a feature. Took me quite some time to figure out that the bug/feature was long history.
To Lindens: detailed version changes listing anywhere on the website for those who care please?
To those 5%: scripts no longer listen to themselves or other scripts in the same prim.
And to those other 95%: enjoy your butterflies!
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Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
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09-24-2003 10:53
Wait so the butterfly flaps its wings in Peking and i get hit by lighting? ... er sorry wrong convoluded thought patern.
So prims with multiple scripts cant listen to themselves any more ?
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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09-24-2003 12:32
Ohhhhh, I kind of wish I'd known this when I was trying to debug something earlier...
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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09-25-2003 18:33
I agree for a detailed list of revisions in every upgrade (no matter how insignificant).
About the listening to self problem:
just use the link_message() functions and events to cross-script communicate (if scripts are on same prim).
I imagine LL doing this to prevent infinitely looping scripts (objects repeating themselved) and to decrease the lag caused by llShout(), llSay() and the like (compared to llMessageLinked()).
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