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object inventories

Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
03-30-2003 12:11
It would be nice if when an object is set to accept items into its inventory from avatars, if it also accepted items from other objects.
Pat Murphy
The Wandering Wizard
Join date: 2 Dec 2002
Posts: 142
03-30-2003 15:15
I agree and have mentioned this to cory, and posted about it here.
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
03-30-2003 16:08
Would this feature be OK if it only functioned within a single simulator, ie a an object on Tehama could only give inventories to other objects on Tehama? This would be _much_ easier to implement than a world wide one (since, in general, objects don't know where other objects are).

Cory
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
03-31-2003 01:20
yeah, i think allowing it only on a single sim would be fine :-) Thanks cory, and i would just like to say 'Holy cows! you are all over the boards!' :D

if i had seen your post, i definately would have seconded it.
Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
03-31-2003 10:52
4 week old baby girl means that I'm often awake at odd times with one hand free to type replies to forums :-)

Seconded which one?

c
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
03-31-2003 13:05
pat requested the same feature, earlier, but i missed it, so i was just sayin that if i had seen it i would have seconded it :)

And, congratulations on the little bundle of joy! I think all dev's should have babies, if it increases their activities on the board ;) even a quarter as much as it did for cory... hmm i think i might make a whole separate thread about that hehe.

on a totally unrelated train of thought... Efficiency. Is it better, efficiency wise, to use the timer function, or a llAction/llSleep()/llReset()? Also the same question could be applied to the llSensorRepeat() call. The reason i am asking is because i remember some one mentioning that even though you set the cycle time on both of those functions, the script actualy spends time checking to see if it should be running, even if it is in the middle of one of the delay cycles.
Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
03-31-2003 13:17
With version 0.5 (which we should be releasing tomorrow) it is more efficient to use the various timers/sensor repeat calls. Yes, the script spends a little time checking to see if it should be running, but it's pretty fast now.

In general, llReset is the wrong way to accomplish something since it needs to perform a pretty large memory copy to reset state.

A shocking number of our developers do have kids (or have had them during SL development).
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
03-31-2003 13:24
cool, well then i will change those reset functions to timers when i get around to it.
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
03-31-2003 13:43
Allowing it to only work within a sim would still be cool.

Maybe an option could be considered to specifiy which sim the destination is in? Seems like that might be easier to implement and offer the functionality of world wide inventory exchanges after a few IMs..... assuming IMs work accross sim boundries. Heh. Just rambling. :)
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
03-31-2003 14:07
Then we could have a object in the NE corner of a sim send something to an object in the SE corner, which would place them in a little capsle, and rez it witha velocity to cross the sim boundry and give off its payload :-D

I can see little clusters of these object traders popping up near sim boarders near you!

BBC
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