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two unrelated suggestions

Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
01-25-2003 07:29
scripting:
could we get some physical constants added to the list, like gravity...a related quesiton is when you use llSetForce(), does it negate gravity, or does gravity get added back in? I am pretty sure it gets added back in, otherwise my 0g belt would have sent me flying into space, but i...well best to hear it from the source.

apperance:
how about a mask option, that starts at your eyes and expands out from there, kind of like a ballroom mask? I mean i don't mind making the textures, hehe, but anything to make my life easier is a good thing.
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BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
01-25-2003 08:32
Yah - the list of Physics constants, I've been beggng for this since the forum was grey. I suppose we could figure it out ourselves, but it seems as though its a lot of busywork to find a set of values you guys probably hav written down somewhere.

BBC
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
01-25-2003 12:28
heh and who wants to do busy work!
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
01-25-2003 13:47
Speaking of constants, I noticed that you can't do operations in initilization global variables. What I mean is

float gAround = 2.0 * PI;

default
{
...

doesn't compile. Could we have this, when all the terms are constant?