Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Morphs for RBG image map sequence

Rax Jessop
Registered User
Join date: 24 Dec 2005
Posts: 67
04-29-2007 10:53
Before I get started I would like to say I am not complaining about anything, nor is this a necessary feature, I am just saying what could be done with the tools currently at hand and and the not so distant sculpt tool.

Using image sequences like the furrys use for their eyes when they blink, you could make morphing sculpted objects by putting the RBG maps for the sculpt tool in a sequence. This would allow for far more complicated avatars and objects, without having to make serious performance upgrades or streamlining the interface more than needed to support sculpting and image animations by themselves. If there are any technical problems with this idea, let me know.
Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
04-30-2007 14:06
A lot of discussion about the morphs is going on here.
https://wiki.secondlife.com/wiki/Talk:Sculpted_Prims
_____________________
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
05-01-2007 10:31
Makes me want to know what the prim would look like if I used a picture of something....