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Pave the Linden roads!

Alice Katayama
Making Faces
Join date: 29 Jun 2006
Posts: 377
02-06-2008 13:21
As the Lindens have given up on paving Linden roads, would they consider "Hiring" contractors to finish the job, I saw not long ago that they contracted out the job of building Railroad stations, it would be nice to "hire" a few dozen people to pave all the greenways in second life.

There was a Jira for a road paving group, set one up with limited permissions similar to the mentors but with rights to modify land and add paving blocks and I bet the job would be done very quick.
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*Katayama Originals* Shapes and eyes Fantastic, light up your Second Life!
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
02-07-2008 04:06
Here's the JIRA issue:
http://jira.secondlife.com/browse/MISC-602

I'd love to see the roads developed a lot more actively, as they add an extra character to the Second Life world, and also add value to mainland that is near them, which keeps them interesting. A load of other improvements will be needed down the line to make them really good (faster loading, auto-routing) but just having them would be a huge improvement IMO, they add value to any sim they pass through, and are currently just a waste of land which is left empty =(

A group surely wouldn't be too hard anyway, building the roads is fairly easy, and if members of the group can redo others' work then it means any ugly roads can be improved greatly with proper bridges or even prim tunnels!
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Elsie Broek
Aussie
Join date: 12 Dec 2007
Posts: 19
Railways as well?
02-13-2008 01:54
I'd like to see the railways developed a little more too. I've found one reference to a train that actually runs on them, and that was a Youtube video! :confused:
Zimrai Aichi
Registered User
Join date: 26 Feb 2008
Posts: 13
02-28-2008 08:54
Amazing idea. I just got a hoverboard and had to search for a road to try it. I would love to see roads and rails. The world is so ephemeral without physical connections. Teleport here, fly there, ignore everything as it disappears into the fog.
Alice Katayama
Making Faces
Join date: 29 Jun 2006
Posts: 377
02-28-2008 11:15
From: Zimrai Aichi
Amazing idea. I just got a hoverboard and had to search for a road to try it. I would love to see roads and rails. The world is so ephemeral without physical connections. Teleport here, fly there, ignore everything as it disappears into the fog.



I have a road in front of my store but I am near the end of the Sim and that is where the road just abruptly ends and you walk into midair...
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*Katayama Originals* Shapes and eyes Fantastic, light up your Second Life!
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Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
02-28-2008 17:00
Back in the day all the older sims had roads..and telehubs..but in places like Zermatt and Moen(snow sims) the roads were removed..I assume they were removed in other places as well.

I've been in a "rail" mood as of late and built a passenger train with engine coal car and passenger car and railways thru a quarter of the sim of Moen.

Because nothing actually attaches to anything else I sort've gave it the feel that the train had stopped in this old town and after that railways were dismantled.. it stayed a"historical landmark" and all that :rolleyes: ..feel free to come see. :)


Lana Tomba


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Zimrai Aichi
Registered User
Join date: 26 Feb 2008
Posts: 13
03-01-2008 23:46
Beautiful work Lana. I LOVE the train. I wish it could take me somewhere...
Lana Tomba
Cheap,Fast or Good Pick 1
Join date: 5 Aug 2004
Posts: 746
03-02-2008 02:35
Thankyou hun :o The engine alone is over 230 prims and short of making the engine an attachment and then the other cars attachments too..I don't really see it going anywhere...however i have seen Primouth Motors make their vehicle attachments quite high in prim counts..and it seems to work..so.i would guess if I really wanted to set my mind to it I could..but i bet the lag would be unreal on sim resources :rolleyes:

Thanx for looking!! :)

~Lana
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Zimrai Aichi
Registered User
Join date: 26 Feb 2008
Posts: 13
03-03-2008 23:44
I bought one of Apolon Obscure's cars and found a rezzing lot in Suisun. It's really fun to drive, despite sim crossing lag. And you see things from a much better perspective than flying. My house in Dreamland needs a driveway.
Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
03-04-2008 00:43
I think the Dept of Public Works should be putting some of its energies into stuff like this. Building nice areas on the mainland is important, but fixing up the roads would be very popular it seems to me. if the roads were paved and could be used for travelling, people would explore more rather than just TPing everywhere.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
03-04-2008 01:59
Yep it's amazing what you find travelling roads, they also look neater then the anarchy of having no front & back to plots of land.
And I have found a few mainland sims with impassable roads, due to LL trees in the road and sim physics failures, Sundana hasn't been passable by vehicles for over 6 months, Hantu's road surface dissappeared 12 months ago and hasn't returned, cars get caught now wedged under the incomplete roadway at the sim crossings.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
03-08-2008 10:25
I live by a future highway and support extending the road network.
Desert Eales
Registered User
Join date: 24 Aug 2007
Posts: 1
Roads we need them
03-18-2008 14:41
I have bought most of the roadside land in mooter waiting on the road being built....come on folks lets get something done about this!