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Errrm, not sure if this belongs here

Orlando Mars
Registered User
Join date: 22 Apr 2004
Posts: 73
05-05-2004 22:28
But have you guys ever thought of doing console versions? The UI would need to be modified and you'd have to figure out a way of allowing people to get stuff into the game (actually, I would vote for a PC portal that you could email stuff to yoruself). It deosn't seem like the graphics requirements should stress any of the current consoles (and certainly not the next generation) and it would give you an awfully big market. Of course the problem wouyld be age but I think even that is doable - build an entirely different SL just for kids.

I'm sure you're already thinking about this but if I ran the company (which I don't) and I knew enough about consoles (whic I do) I would be all over this like a dog with fleas!
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
05-05-2004 22:33
SecondLife is very CPU-intensive, and none of the current generation of consoles has a very good CPU.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
05-05-2004 23:26
A bigger problem is the amount of memory SL requires. The XBox has 64MB. The PS2 has 32MB.

For SL to run well on a PC, it needs about a gig. The minimum is about 256MB, and that's if you're crazy.

SL streams too much data for it to really work on a console. Maybe a console in 10 years or so, but even that's something of a stretch.
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Orlando Mars
Registered User
Join date: 22 Apr 2004
Posts: 73
05-06-2004 00:07
There are certianly limiattions but not as many as you might think - the PS2 has coporcessor units and the GPU on the XBox is way more tightly integrated with the CPU than on a PC. I'm not saying it would be a perfect simulacre of PC SL but I bet you could get a lot close than you might think. Nothing is impossible, it sall a matter of time and resource. On the flip side, you may be right about the limitations of the existing consoles but I bet the next XBox/PS3/NGC may be able to handle the load and the memory consumption, particulary if they ahve native hard ware support on the GPU for on the fly Jpeg decompression
Hawk Statosky
Camouflage tourist
Join date: 11 Nov 2003
Posts: 175
05-06-2004 01:56
Would be nice, but for at the moment I suspect console support is a bit "out there" in terms of priority, and feasability in programming terms.

XBoxen currently don't have the overall grunt needed, and the PS2's supposed to be a cast-iron bitch to program well for, completely different to anything else.

I'm fully expecting various Linux versions looong before console ports come out.
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Julian Fate
80's Pop Star
Join date: 19 Oct 2003
Posts: 1,020
05-06-2004 14:28
Trying to build with a gamepad... *shudder*