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Second level Linking.

Cornelius Bach
Lord of Typos
Join date: 30 Jul 2003
Posts: 241
03-09-2004 13:41
Heres what i think would be a great feature. Come sort of second level link.

For example, Lets say you make a tank.

You can link the the prims that make the chassis & tracks together as one link and the turret prims as another link. Then link the two linked objects together with a second level link that will recognize then as linked together into one vehicle but also recognize that the chassis & turret are second objects which allow for scripting each linked set seperately. This would allow one person to actually control the tank while the other will control rotation ofthe entire turret. The reasoning behind this is that the current method does not allow for this. Using things like lltargetOmega will eventually rotate the entire vehicle and llsetlocalrot will basicly just spin each individial prim in the turret rather than the turret as a whole. This would make alot of things possible that are not currently possible right now unless you just want to move single prims, Even if you have the 31 prim limitation in place.
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Corny

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"I've got to go eat now" Andrew Palmerstone
Relee Baysklef
Irresistable Squirrel
Join date: 18 Sep 2003
Posts: 360
03-09-2004 16:48
Actually those things are possible in SL now, but it would be nice to be able to control whole child objects. Currently you can only control single child prims in a link set.
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-- Relee the Squirrel --
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
03-09-2004 19:04
It's called "hierarcical linking". It's been discussed a few times, and probably won't make it before version 1.5.
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Cornelius Bach
Lord of Typos
Join date: 30 Jul 2003
Posts: 241
03-10-2004 09:10
OH? so it *IS* a planned feature eventually? (Very excited)

:)
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Corny

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"I've got to go eat now" Andrew Palmerstone