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surface and content properties for primitives!

Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
03-13-2003 15:09
We already have a limited set of surface properties, (light, glass, metal, etc) and I assume more will come in the future.

What I propose are content properties:

Make a cube, assign it "indoor", a property similar to "phantom", but with more substance... you'll be able to walk through it, but it will otherwise be treated as an indoor space.

This allows for the return of weather effects, lets us build submarines and other underwater structures, stops wind on otherwise wind-reactive objects... (say, you wanted a greenhouse)

Most importantly, it's a way of finally making locks that work. If your front door script needs a key to allow ANYONE into your house, because otherwise the interior is just an impenetrable cube, that's a lot more effective than just climbing through the wall.

Likewise, with more advanced surface and content properties working together, (when we have the hardware for it!) you could have "jello"... "fur", and so on... there's more uses to this than creating a one-primitive tribble, though. Things like bump mapping, reflectivity, rigidity... (yes, I know these are features a little beyond what we currently have to work with, but hey, I'm thinking down the road. :))

Still, I at least think an "indoor" content property would be a good idea... you could have properties to mute speech, so you could talk freely within your house, without having to worry about eavesdroppers.. you could set a restriction on the chasecam that only avs INSIDE the indoor object would be able to move through it (just design the content properties feature to allow for overlapping objects... so that an "indoor" cube and sphere with the same owner could exist as the same indoor space. (so that anyone wishing to eavesdrop couldn't just stick a 10m long pole into the side of your house and then stand at the end of it.)

Oh, and if you're wondering how to make the cube invisible, why, a "nodraw" surface parameter would do nicely, thanks. :) (Or you can just stick with the 100% alpha texture we currently use for things like that)

It occurs to me that another potential use for this would be allowing for a script trigger attached to an object that you could walk through... no proximity sensor, just an invisble wall.

Thoughts?

Catherine Omega
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
03-13-2003 15:14
Just one more thing relating to the underwater space thing... it occurs to me that you could have it the other way around, too... a sphere of water above sea level, for instance. *cough*Riven*cough*.

You could also do the same with fog... or ambient lighting. (I think that'd work, wouldn't it? Can a Linden clarify that for me?)

Catherine Omega
Neil Protagonist
FX Monkey
Join date: 11 Jul 2003
Posts: 346
03-07-2004 12:52
This is a damn good idea!!

I would like to see it setup similar to what you do for quake map creation, hint brushes etc. That would be a relatively simple task that fairly new people could handle and tie ins to LSL for the people who want more control. This would be damn usefull.


Neil
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
ooooh
03-07-2004 15:33
Jello. Fur. Yes, please. :)
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
03-07-2004 16:00
I wouldn't mind seeing this, also "Fabric" is a needed material. And of course theres always room for Jello!
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Cybin Monde
Resident Moderator (?)
Join date: 27 Jan 2004
Posts: 2,468
indoor, surface and fabrics.. oh my!
03-08-2004 07:29
Some excellent ideas here...

..indoor: i know i was once thinking, "how can i be in a totally enclosed space and yet it's still lit by outdoor lighting?"

i think it wold be great to have windows that actually are letting light come in. one of the first things i built was with this in mind, then i realized it's pretty much useless..

..imagine ..stained-glass windows would let in colored light!
.. lamps that have a purpose!
.. mood lighting!

More surface options would be fun.. tribbles are a cute example, but think even further.. fur textured furry AVs!
.. reflective mirrors!

Fabrics! yes! .. my girfriend suggested yesterday that i should wear a trenchcoat that would flutter about as i flew around.. not sure if this is possible currently, but if not, then it wouold be very nifty indeed!
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