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About the disco...

Brock Stone
Registered User
Join date: 25 Nov 2002
Posts: 27
12-01-2002 12:52
Can you import you're own music?
And if you can, how? Thanks. :)
Flyk Escher
Registered User
Join date: 20 Mar 2002
Posts: 89
audio
12-01-2002 13:11
Hey Brock -
you can import your own audio. The sampling rate must be 44.1 kbps. The clip must be 10 seconds or less.
Once you have a file that meets these standards,
and you're inworld, yer golden.

goto
>File
>Upload Sound

Note that it will cost ya a wee bit o' $$. ;)

In order to use the samples on the mixer, i think all you do is drag the sample from your inventory onto the sliders on the mixer. I've been too chicken to try it. Let me know how it works!

flyk
_____________________
If you build it they will come.
If you don't someone else will think it up and take yer idea straight outta yer brain!!
Brock Stone
Registered User
Join date: 25 Nov 2002
Posts: 27
Thanks.
12-01-2002 13:19
But, I cant seem to find any program on my computer that lets me record new sound.Any suggestions?
Flyk Escher
Registered User
Join date: 20 Mar 2002
Posts: 89
Audio - continued
12-01-2002 13:58
well - i did some diggin -
http://www.groudloops.com offers a few (noisy) free acid loops
http://www.beatmode.com/ (download the wavs)

as for programs, cooledit or sound forge would do the trick - the more expensive side is acid. They have samples which are already in the correct format too.
if i find anymore i'll post em
hah brock thx for givin me somethin to do til SL opens
flyk
_____________________
If you build it they will come.
If you don't someone else will think it up and take yer idea straight outta yer brain!!
Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
12-03-2002 06:05
Biggest trick with mixmastering in general is that for things to be professional, you must sync all your loops to the same BPM.

The current set of stuff in the disco is 125BPM. If you download new clips, look for ones that are mastered at that rate - they will 'match' the existing.

The challenge of beat syncing is a general one - part of what makes DJ'ing fun in RW - you have to match stuff in real time (hence the variable speed tables).

Digital matching (which is a form of pitch-shifting) is really quite computationally involved - some high end audio editors have features that let you do it. This lets you take a 160BPM organ track for example, and convert to 125BPM without the pitch shifting...