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""Physical Avatar" in First Look client

AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
02-18-2007 19:03
In this it sounds like the "Physical Avatar" feature is working to some extent and is compatible with current viewers. Personally, I'd be really interested to see what it brings to the experience and suggests for the future.
Persial Hebert
Crashlander
Join date: 28 Sep 2005
Posts: 33
02-19-2007 04:39
LSL-created BVH animations? Does that mean creating assets from LSL?

Sounds like they're talking about two different things. One is an in-world animation editor like a mini-Poser. The other is inverse kinematics to line up objects and joints in the client.

Is that really physical?

And this was posted the middle of last year?
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
02-19-2007 09:54
From: Persial Hebert
LSL-created BVH animations? Does that mean creating assets from LSL?
LSL commands wouldn't be generating BVH animations/ assets but positioning avatars dynamically. That bit didn't sound like it had been implemented anyway.

From: someone
Sounds like they're talking about two different things. One is an in-world animation editor like a mini-Poser. The other is inverse kinematics to line up objects and joints in the client.
They're two things enabled by the same system AFAIK.

From: someone
Is that really physical?
Depends on your definition of "physical". It's not physical in the sense it's used in the SL interface, no, but it allows for implementation of features (rag-doll) that would be.

From: someone
And this was posted the middle of last year?
Apparently it's development was put on hold to concentrate on bugs/performance/stability.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-19-2007 12:25
I've talked about LSL-driven animations in the sldev mailing list. You really can't do any fine control over them, the latency problem is too great. A very very small subset of what people think of as "rag doll" animation would be possible by constraining joints to follow prims or matching joints in another av. Or just prims, by making the prim it's following an attachment someone else was wearing... which would also resolve a lot of the 'consentual' issues since you couldn't have someone grope you unless you were wearing a "grope me" prim that broadcast its UUID.
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
02-19-2007 13:21
That's a good point, I guess the rag doll stuff they were talking about is mainly client-side.