Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Farming Prims

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-19-2007 21:34
Would it be good if prims came from somewhere, had to be purchased, grown or mined, it would creat jobs for many out there who aren't scripters or graphic designers in real life.
Old prims could also be recycled too, paying people to clean up places.
We just seemto have a huge employment gap out there for the average delivery driver / waitress to find work.

The people are there to buy your product....................but they have no job, no money to do so :/
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
01-20-2007 19:53
....It's called "buying land."
Getting more prims is called "buying more land."
prim count is part of the inherint nature of the land, you can't make more of them, nor can you give them to someone else.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-20-2007 20:32
No,I don't want more prims, just want them to be made from something, buying land is called buying land.
To have prims growing wild for harvesting on land is something different, I mean you could no longer create stuff from thin air.
Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
01-20-2007 21:19
Prim Trees! Digital Salt Mines! Yay!
_____________________
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-20-2007 22:00
From: Smith Peel
Prim Trees! Digital Salt Mines! Yay!


And then the salt miners could earn money rather than begging all the time :)
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
01-20-2007 22:21
From: Tegg Bode
No,I don't want more prims, just want them to be made from something, buying land is called buying land.
To have prims growing wild for harvesting on land is something different, I mean you could no longer create stuff from thin air.


Oh, I see.
In which case I reply:
Second Worst Idea Ever.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-21-2007 00:24
From: Draco18s Majestic
Oh, I see.
In which case I reply:
Second Worst Idea Ever.


Obviously you have one of those perfect plans to create work & balance society, so let's hear it? Or you want SL to be completely challenge free? Or you just put all your spending to VISA? Or you expect everyone to do the same thing as you do to make money and so limit the sources of income for the non programmer/ graphic designers out there? Maybe we need to keep the uneducated masses out too, least we rely on them for something?

People come here to play without those skills, find they can't get work in game, so leave or play less than they might if they could have a non-creditcard income to buy the great stuff they see. So got a plan for them? Thought not...............

And you started insulting my idea so forgive me if I seem defensive and lack respect for someone who thinks it is among THE WORST idea's EVER?
Tez Yohkoh
Registered User
Join date: 12 Jan 2007
Posts: 15
01-21-2007 01:41
From: Smith Peel
Prim Trees! Digital Salt Mines! Yay!


As long as the prims don't glow in the dark I'll mine for them :)
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
01-21-2007 01:57
From: Tegg Bode
Or you want SL to be completely challenge free?


Challenge free? There's plenty of challenges, you even listed a couple.

Second Life is not a game, there shouldn't be "gold mining," "farming," "turtle killing" that I could write a VB script to do and ignore the "unskilled" trying to sell me prims.

Building is NOT smithing like in RuneScape or World of Warcraft.

Scripting is NOT enchanting.

The whole reason we can create prims from nothing is because Second Life is a virtual world where anyone can do anything, the only resources are L$ and land, neither being nessessary to "play" (there's a reason they money in MU*s is called "pennies"--they're almost worthless, the only thing you needed them for most of the time was to build rooms and to link them together (1 penny each, players generally started with 100) because it used database space--SL is beyond this limitation, storage being almost limitless and land limiting how many prims can be rezzed at one time (rezzed items and land being the real database space hogger)).

You take away our ability to create and limit it by some resource hoardes of people will leave.
If the resource is ungodly easy to aquire ("I'll sell you 1 million prims for L$1--I just harvested over 500 billion of them in the last 2 minutes";), then you've done nothing.
If it requires a little work, builders will hate the system and not bother with it and leave.
Some people would leave on principle.

Oh, and is it the act of rezzing an item that costs prims? If so, what about +copy objects? Use X prims each time I rez a copy, or only X prims once? Or is it only the r-click -> create that uses up prims?
If the last one is true, then you haven't accomplished anything either. You've only hurt the builders and made salt mines for noobs. Great, now no one wants to stick around--builders because they have to buy their building tools or mine them and noobs because the prim mines seem to be all there is. "If I wanted to mine, I'd play WoW and sell the gold on eBay."
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-21-2007 02:52
Of course it is a game.
Hmm still waiting on your idea for the lesser computer skilled people to earn money in SL without selling their bodies.
If people hung around the newbie area's or worked in a retail jobs where they could see how many customers want to buy but have no cash then they would realise how restricted the SL economy can be.
We have great products but only a minority of the population are buying anything because they have no job, no income.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-21-2007 02:54
From: Tegg Bode
Obviously you have one of those perfect plans to create work & balance society, so let's hear it?
A balanced society would be the worst thing to happen to SL by far.

US $ is what pays the bills and keeps the lights burning in the LL offices and the datacenter from throwing the sim servers out on the next trash day; the in-world economy is literally worthless in terms of keeping SL financially viable without a constant stream of $ flowing in.

Most content creators expect to compensated for their efforts and will part/all of their SL income on the LindeX for US $. Some of that money goes to LL, whatever's left goes to their PayPal account.
The same is true for most other business/club owners that rely on indirect income. A big portion of the money earned ends up going to LL to meet tier.

In your balanced society, noone needs to buy L$, because they can make enough in-world to cover everything they'd want, or in other words, there's noone left to buy the L$ put up for sale. Sims, stores, business and clubs all close down because none of them are going to pay tier out of their own pocket to keep it running, especially with all the time and effort going into it.
LL suddenly finds itself with a huge supply of unused and unpaid for sims that cost them money as long as they're hosted in the datacenter, and a signficant reduction in income when it's already unable to make a profit now.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-21-2007 03:16
Hmm good points Kitty, but I tend to think we are also losing a lot of players/sales from those who can't get any money in game, and are finacially doing it tough to pay more than a monthly fee by credit card. Many could triple or better their sales I suspect if everyone walked around with $200L in their pocket instead of most of the population carrying $0. Many don't even bother visiting shops or exploring because they have no cash. I'm proposing they get paid some small fee like $1 per prim for picking, so if they wanted enough money to buy everything they wanted, they would have to work for it.

Basically I don't believe to keep increasing the population of unskilled (& hence poorer)people is a good thing for SL.

A change like this would seriously unsurp the economy temporarily I suspect but sales/rental incomes would increase too. People would probably pay a cover charge to enter a club too.
Lindens already letting all these people in for free anyway so I don't see giving them the opportunity to earn internal cash hurting them.
And if many had to put a few hours of work in per week may become more responsible community members too.
The vendotronics seem to have removed most of the need for customer assistance as well as the sellers contact to the feet walking through the door. But I guess this is just what technology does, and I suppose someone would just make & sell automatic prim miner/pickers too.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
01-21-2007 04:50
You really can't think of SL as a game, or as a closed economy as you're doing.

A content creator/business owner operates under the same principles as in RL. It's not the prestige of "wow, I sold 100 items today!" or "wow, I had 20 people in my club today", it's the "whoo, I made so much US $ today!". You might enjoy your RL work and take pride in it and a sense of accomplishment, but at the end of the month you still want a paycheck or you'd quit.

With the mad sales rush in December I went a little bit crazy and bought $150-200 US worth of L$ (too scared to actually look at the credit card bill :p). Assume for a moment that it all went to the same resident and I allowed them to pay their sim's tier for a month and that's what keeps most of SL running and allows LL to operate, infusion of real money.

Consider this the alternative: you have a store at a mall, you pay rent to the mall owner, that mall owner pays me to stand around and welcome visitors, show them around, *something*. When I get paid I go to your store and spend the money there. The net effect ends up being nothing at all, all that happens is that money gets traded a bit, but noone ends up actually benefiting. You end up with the same amount of money you had before, not more.

From: someone
Basically I don't believe to keep increasing the population of unskilled (& hence poorer)people is a good thing for SL.
It's not a good thing, which is where all the "get rid of unverifieds" debates come from. The only way someone financially contributes to the world is: pay premium/tier to LL with either $ or L$ through sales and offer services to make someone buy L$ (you make an outfit that I want, so I spent money buying L$ to get it).

If LL gets rid of any resident that doesn't belong in either category nothing actually changes. LL's income would remain the exact same (actually they'd make more because they'd have a lower operating cost), and the amount of money traded on the LindeX wouldn't change either.

From what I all read about WoW on the forums (that's all I know about it, so sorry if it doesn't actually make sense) everyone pays a monthly fee to play, so the company that runs it is already sure of it's income. It can conjure up as much new in-world currency as it wants, because it doesn't make any difference whatsoever. It can hand out money by the bucketfull without any ill effects because money never leaves the game, there are only month subscription fees.

When LL makes new L$ the effect isn't much different from when a real world country starts printing more of its currency, causing it to devalutes as a result, with all the negative consequences that comes with it. Right now LL can get away with it because the population keeps on getting bigger and bigger, but you won't hear many business owners think of this as a good thing. It causes the exchange rate to stabilize, rather than increase the value of L$, resulting in more profit for them.

The category of people you think your proposal would help, is the same category of people that are - for the most part, or it seems like for the most part - dead against any LL sponsored way of making money.
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
01-28-2007 02:51
I can do you 3 cones and 2 cubes for 2500L$. Interested?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Prim Mining is real!
01-30-2007 14:51
Visit ANWR or Ice Station Zebra and you can see where prims are being mined. Don't step on the seals.