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Texture visibility permissions

Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
03-25-2004 08:06
For implementing card games and some other applications it would be nice to have textures or surfaces that you can make visible to the object owner only :-)

It would also be nice to have a mature flag for objects or textures and a feature for easily offended people to display a placeholder instead of M-flagged objects or textures on their screen. That would help a bit with some people accidently entering M areas and getting upset because of whatever "shocking" thing they have to witness ;-)
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
03-25-2004 15:09
The owner texture thing would be cool. I can see it being used for more than just card games too.

Not sure how the Mature thing would work though.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
03-28-2004 17:29
could we apply that to av's? i've seen quite a few that could use that flag turned on...
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
03-29-2004 10:03
I actually posted this feature request some time back, after starting a poker game, and realizing it was pointless, because there is no way to prevent somebody from seeing the other guy's hand.

The only card/tile games possible in SL, if you want to make the mechanisms real-life visible, are all cards/tiles showing all the time. Of course playing against a computer opponent (like a scripted BJack dealer) does not have this problem.

There are ways around it, but none of them allow the full visual experience of, for example, a RL poker game.

Regarding my original feature request post, some seemed to think it was a good idea, but that's pretty much where it ended.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
03-29-2004 14:43
I would love this. llSetTextureVisible or some such thing would be extremely useful for people playing games of all kinds. Also, if used correctly, you could allow people to browse through textures as in a vendor, while the people around them remain un-encumbered by the extra texture load.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
Re: Texture visibility permissions
03-30-2004 09:40
From: someone
Originally posted by Anshe Chung
For implementing card games and some other applications it would be nice to have textures or surfaces that you can make visible to the object owner only :-)


I support this idea/suggestion! :)
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
03-30-2004 10:02
llSetRestrictedTexture( integer face, key texture, list avatar_keys )

The previously set texture is all anyone not in the list sees. Those avatars who's keys ARE in the list see the alternate texture. Just having one of these per object would be great. Allowing one per face would be better. Allowing multiple on a single face would be best, but opens the issue of what to do when on avatar is included in several lists for the same face. (Probably they see the last one set.)

This would allow a LOT -- I repeat for clarity -- A LOT of new possibilities for Second Life!

There were a whole bunch of elements I would have liked to have included in our Game Dev entry, but couldn't for lack of this feature or one like it.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
04-01-2004 06:52
There's a way to get around avatars looking at each other's cards. I could tell you but then I'd have to kill you. >:)