Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Attachment view

Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
10-13-2003 11:38
Ive said this in anothert hread but it needs to be said here also, why not a simple script sentence that says if the object is shown in mouselook? llSetStatus(STATUS_MOUSELOOK, TRUE); could be used to say if its visable in mouselook or not. Computer type sunglasses (such as being able to see through the eyes of the terminator) or weapons.
James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
10-13-2003 11:54
Seconded. This limitation hinders my plan for world domination via useful sunglasses.

<insert evil laugh>
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
10-14-2003 11:24
Now james, i thought we talked about this....

World domination + evil sunglasses = BAD
Lola Bombay
Secular Humanist
Join date: 6 Sep 2003
Posts: 116
10-14-2003 11:48
I'll third this one. For people working with movement, its tough that the left key will turn left w/o mouselook and walk left in mouselook. Would be nice if I could detect and interpret accordingly.