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'Outside Script' switch in regards to sim self-government and the Outlands.

Kurt Godel
Registered User
Join date: 15 Apr 2003
Posts: 50
04-19-2003 02:38
in the Recent town meeting the lindens suggested self government might be high on thier todo list.

As well Someone suggested GOVERNORS for each sim.


Recently (im new but I hear it was a recent change) we got the ability to disallow outside scripts through the 'Outside scripts' switch: This Private level 'Outside script' switch allows the owner of land to disallow the running of scripts which he does not own.

I think there should be a SIM LEVEL 'outside scripts' switch.
(By Sim Level I mean like the 'health enabled' switch).

That way an entire area can have 'Outside script' Filtering.

The 'government' or 'governor' of the sim decides the state of the Sim Level switch and the scripts allowed. So in a democratic style of play the citizens decide.

This would work in conjunction with the current 'Outside script' switch. (Below is a brief table demonstrating the combined effects of each switch).

Harmless or widely used sccripts may be Active Globally throughout the entire sim. Players can still disallow outside scrtips on the private level but the Global Scripts will still work.

This would make it so individual players don't have to OWN alot of harmless scripts for them to run on thier land. (It would make the 'outside script' switch much more usefull as a filter. SIM could regulate script usage like laws)

Plus the LINDENS could decide whicih (if any) scripts they felt should be globaly active on a sim regardles of an owners 'ourtside scripts' switch.

The Lindens might never use this feature in normal sims. But in the Outlands it can provide some use.

Scripting is the crux of combat. We needs scripts to cuase damage, make explosions etc..

I am new to SL but it seems that the 'outside script' switch gives players the ability to defeat the 'health enabled' outlands. With no scripts there is no damage type thing.

With the system i described The Lindens could activate some simple and low end 'combat related' scripts. These would be active globally.

Players could still limit unwanted scripts with thier 'outside scripts' switch on thier own land. (except for the global ones).

Players can develope more powerfull combat scripts but there opponents might disallow them. So this is where the fun could start.

In a normal sim the government decides which scripts are globally allowed and which are not. But how would this work in the outlands??? with no government who controls which scripts are allowed and which are not?

It should be combat related. Whoever is 'winning' could turn on/off global scripts.

I would suggest it work like a container.

If a script is placed into a sims 'script container' the sim OWNS the script and therefore it is active globaly.

If the script is removed then it is no longer active globaly.

With some hardcoded rules and win conditions for the Outlands players could fight to put scripts in these contianers. A player could remove or add 1 script for each WIN.

Plus a MUTABLE/IMMUTABLE system is inherent with this system.

IF a single script is placed with in the container then it is easily broken. It just one player to remove it. This SCript is very MUTABLE.

However if multiple versions of the same script are placed within the container then it becomes more fixed or more IMMUTABLE.

AS well i think the SIM LEVEL switch shoulg actually have 3 settings: Off, Active and Passive. The difference shoulf be illistrated in the following table. Basicly the difference bewteen Active and Passive modes are that the Public lands are effected as well as owned land.

TABLE Shoing the Combined effect of the switches:
( SIM = Sim level switch PRI = Private Level switch)
------------------------------------------------------
SIM __|__ INDI __|__ Usable Scripts
-------------------------------------------------------
OFF _____ OFF ______Public Land: All Scripts
____________________Private Land: All Scripts
Active ___ OFF ______Public Land: Sim Only scripts
____________________Private land: SIM only scripts
Active ___ ON _______Public land: SIM only scripts
____________________Private land: SIM and Private scritps
Passive __OFF ______Public land: ALL scripts
____________________Private Land: ALL scripts
Passive __ON _______Public Land: All scripts
____________________Private Land: SIM and Private scripts.
Kurt Godel
Registered User
Join date: 15 Apr 2003
Posts: 50
04-19-2003 09:53
Edited the origianl post. Hoepfully it a bit more clear now.
Kurt Godel
Registered User
Join date: 15 Apr 2003
Posts: 50
04-23-2003 13:41
w00t!

Well with 0.6.2 'outside scripts' is always on in 'heath enabled areas'

I'd still like to see a SIM LEVEL 'outside scripts' system
Aiosa LeFay
Registered User
Join date: 7 Apr 2003
Posts: 15
04-24-2003 00:14
eh... well thought, good idea. But I am completely agienst the no outside scripts feature... So I mean I'm not gonna listen to much about it.
I mean why no outside scripts? To stop some griefer from putting a spinning chair on your lawn or shooting yoou in a pk zone? No. Stupid. Man it stops some problems and it causes a few. I personally think if there is an ingame problem like people shotting you or putting paint balls every where, than it should be dealt with in game, build or buy securety systems and a police force to deal with griefers. It opens up new enterprises. Problems make solutions. But the ability to shut off scripts seems to be niether a solution or a problem, it plays both sides of the field. I hate the idea of flying in a rocket over SL then go over some guys lawn, and because he hates griefers, he shuts of the scripts and my rocket dissables, I plummet and crash and now I'm kinda pissed. That just doesn't sit right with me...

Man I don't care now what anyone thinks of me after this post... just give yourself a cookie.
Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-24-2003 00:23
*gives aiosa a cookie*
Kurt Godel
Registered User
Join date: 15 Apr 2003
Posts: 50
04-24-2003 13:20
The outside scripts feature need to be more robust.

I see its main purpose so people can make thier own games, rules etc...


Example:

Say you want to make a 'Remote Control Tank Battle Ground' within SL.

Where SL players can build and script thier own battle tanks.

Then thery come to the Battle gournds you have built and have contest.

(I know this is a ghey example but keep reading)

So you buy alot of land and take outside scripts off. This way YOU can approve all scripts used for the tanks. You look at a tank script and see if it conforms to the rules you have set up and if so you put it in your inventory (hence activating the script for use)

This keeps PLayers from cheating in your game plus it keeps outside people coming in and ruining your game.

Another example:

In the outlands or some other combat area you want to limit weapons for a combat game you want to make. Outside scripts allows you too approve scripts used for weapons adn armor etc... so you can avoid 1 shot kill weapons or too powerfull combat scripts.


Outside scripts switch gives players to filter scripts in order to make the kind of game they want to play.

It needs to be more robust. And I think SIM LEVEL switch would do it.
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
04-24-2003 13:27
this sort of control is a necessity. Your land needs to have the potential to be the one safe spot in all of SL. It is your home, and no one wants to feel unsafe in their home. We lost one of our best community event organizers because she didn't feel safe, and had this sort of controll been in at the time... well things might have ended different. You step outside of your land, and basically anything goes, but you should know that when you die you will land in a safe spot.
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