03-07-2004 19:10
Hello to the dev team!

I have seen multiple posts of players with wireless cards (including myself) that seem to get a much higher lag rate then wired LAN gamers. I understand the dev team is probably aware of this and, that the viewer will be compatable with WiFi (all varients) in due time. I just wanted to voice this once more and, make a statment.

I am uncertain how the game viewer works with bandwith. additionally I have made several attempts with the custom bandwith settings to see what the best settings work. I am certain the dev team understands how the WiFi system work in depth and, the fact that it uses a packet relay and, forward type protocol. I think the lag and high latency is becuase of the fact that the AP and, WiFi enabled computer has to wait for the beacon to come around before the packets can be transfered between the router/AP and, the WLAN card. I notice that the objects that take the longest to render is the terrain and, building objects. I assume this may have something to do with the fact that the rendering is trying to download textures and meshes before the object appears. Although, I state again I may be incorrect to assume this becuase I am not a dev member :-). however, I am a novice programmer and, I have a senerio to consider (if it hasn't been already). if the viewer will allow, maybe it could be less initial bandwith when moving to a new area or, riding/flying a fast vehicle (which is the times I normally get packet over buffer) if the objects and, terrain were to download and, display without any textures first. then once the ranged objects and terrain are rendered, then their textures and, meshes download and, render next. after which the most distant non-rendered objects will follow the same pattern, downloading terrain and, objects then textures respectively. It seems when I am moving or riding a vehicle in an area that does not have alot of textures, the packet buffers seem to be less 'filled' then when I move to a high texture area. I feel it would also provide drivers of any vehicle a better experience sense that will not be as likely to run into a building that has not rendered yet. Again, I do not know how the inner workings of the viewer are programmed and, I think this may only be good for WiFi enabled players sense wired LAN players do not have this issue.

I am just making a possibility for the dev team to consider.

Thank you for your time.

Reteris Ritter