I have seen multiple posts of players with wireless cards (including myself) that seem to get a much higher lag rate then wired LAN gamers. I understand the dev team is probably aware of this and, that the viewer will be compatable with WiFi (all varients) in due time. I just wanted to voice this once more and, make a statment.
I am uncertain how the game viewer works with bandwith. additionally I have made several attempts with the custom bandwith settings to see what the best settings work. I am certain the dev team understands how the WiFi system work in depth and, the fact that it uses a packet relay and, forward type protocol. I think the lag and high latency is becuase of the fact that the AP and, WiFi enabled computer has to wait for the beacon to come around before the packets can be transfered between the router/AP and, the WLAN card. I notice that the objects that take the longest to render is the terrain and, building objects. I assume this may have something to do with the fact that the rendering is trying to download textures and meshes before the object appears. Although, I state again I may be incorrect to assume this becuase I am not a dev member

I am just making a possibility for the dev team to consider.
Thank you for your time.
Reteris Ritter