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Account Registering Limitation Suggestion

Matti Deigan
a Walk on a Minefield
Join date: 20 Aug 2006
Posts: 13
08-02-2007 02:43
Ok, well I'm sure that many here will not agree with what I'm about to say, but,
Yes, the truth is Account Registering should be limited . Being apart of the 6/6/06 ‘flood gate’ newbie rush (well, I joined 2 months after that). I’m going against what I would have been thought a while back.

At this rate of growth, SL grid is going to collapse... or well, what am I saying, its already on the verge of collapsing every day within this week at least 5 times in a row. I don’t know if its true or not, but there been some heavy rumors circulating the now, sluggish grid, saying the grid is being attacked (by massive amounts of griefers and/or hackers) and servers are being overloaded causing assets and other failures. How else would have it been working for a good number of weeks, while every few months we have this sort of a ****ed up week .

The Account registering, as of the moment is effortless. I don't really blame this as simplicity wins, most of the time, but honestly, in my opinion it is the very the very foundation to the current insecurity, instability, if this massive-SL-wide-attack was to be true , but it causes the players able to create multiple alts very fast, and even using simple fill bots (even the security code doesn’t help now). To slow this down even further, I’m suggesting a new Registering system. Sort of like the referee program that SL had a long time ago, except mandatory for joining SL, that is if you are not joining in with payment info. (somewhat like the old system)

The twist to this advanced referee program will be the fact that the referees gain tickets over a time they are active on SL. For example, if they remain active on SL (online) for approximately total of 100 hours (or more) they receive 1-5 tickets, which they can use to invite more people. this will be dependant on their rap sheet. If they did something that was reported to Linden Labs within the time frame, their ticket time will be increased, again dependant on their report .
You would also receive more tickets if you are a premium. However it will be capped at, lets say around 8 tickets per account , to avoid botters.

If then an account is invited, that will turn out to be used for griefers, and the invitee will have their ‘ticket’ generating time extended. Ultimately, if they happen to invite more than 5 griefers their right for invite will be revoked . (Larger capacity if premium account, however). This pattern there fore should traceable up to the person who invited this player, and they can have their ticket generating time decreased..

Those who want to join SL directly, and don’t have any invites, can request invites, and those with ‘allow invite request’ on their profile, will receive an invite request message and have their tickets used. Those invited using this method will have a slower ‘ticket’ generating time and will be required to stay longer in order to invite more, or none at all. This however, will take longer than getting invited by a friend.

This might sound a bit weird, and fragmented, but its an idea.
Share and discuss.
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
08-02-2007 02:50
I know I get a Yellow card, its a history question, gets this right I get a pie.


Come on, a card system, how an earth could this system be implemented and managed.

Given your concerns and as you clearly say the system has been pretty unstable recently, this would just be another add on to make things worse.
Matti Deigan
a Walk on a Minefield
Join date: 20 Aug 2006
Posts: 13
08-02-2007 03:01
From: Larrie Lane

Come on, a card system, how an earth could this system be implemented and managed.

Given your concerns and as you clearly say the system has been pretty unstable recently, this would just be another add on to make things worse.


Yeah I'm aware that its a problem, but this is just an idea :P. i like the throw these around. anyway, Removing the Rating system did not impact the system (or well i didnt find it do so), still as laggy, or could i say laggier than before, so why not use what they had used for the rating system. But then just me. This suggestion is mainly as a response if the rumours would be true, which we will never know.
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
08-02-2007 03:06
Limiting registration = Limiting grow LL = Company that doesn't grow = Dead Company = Bye Bye SL.

Morwen.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-02-2007 03:54
Limiting registration = Limiting grow LL = Company that doesn't grow = Means a healther existance for the rest of the users= Longer Lasting Second Life. A little play on words Morwen :) But really at what cost does this really shows us in the future? Alot less easy useage of the game. More Bugs ( because the programmers are killing us with more " Bleeding edge ( oh boy i love this term :rolleyes: :) thats does not work. Or fails to work. I just wondering now is when is LLABS going to stop weekly pay? That can`t go on forever right?!


Usagi
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
08-02-2007 04:05
Right now SL is griefers paradise, oh no i got banned, go make a new one in under a min and go back there, still dont get why LL allow this, theres no ban they use thats usefull ,

This hurt creators massivly cause you can down their sims/vendors for days for a "lolz" factor some enjoy crashing SL.

Limiting growth? no, anyone who has loads of alts can only use one at a time to do various things in SL, unless you count the people who has tons of alt to camp -.-, i agree having a alt to backup your stuff on is usefull tho, inventory is such a joke.

www.secondlife.com shows alot of users yes? good for LL to show off, how many of those do you think actually log of the mass 8,546,826 residents? , image if they actually all logged on -___- ...just look how long it take to fix a simple bbcode in their forum >.<

Im all for verification/one time payment and limit on characters pr visa/mastercard whatever they want to use for verification (not much choice for eu), i loathe the free to join system, if people who got banned had to pay to rejoin/create a new alt every time ? wouldnt think most of them could afford or bother paying to "play" 1 day and banned again -.-

And yes i know its "easy" to get hold of a visa/stuff , but if banned ment > ban whatever they used to verificate , they would eventually run out.

Where did the verification idea LL had anyway, another thing that just didnt happen or last? like windlight -.-....
Matti Deigan
a Walk on a Minefield
Join date: 20 Aug 2006
Posts: 13
08-02-2007 04:38
Limiting Registration = Limiting growth,
Limiting growth = Allowing better preparation for bigger growth, allowing bugs to be fixed faster, less griefers in total, less attacks, better customer service (less customers to deal with when something happens), less load on the servers, better rates to charge players for, + more money, allowing better servers, better customer service, allowing for more growth in the future.

Going head first diving in to getting as many people as possible is not the wisest thing to do. It might get money the fastest, but will not insure a stable source of money.

Hate to say it, but the servers currently available at LL cannot really support the rate at which the number of players are coming at. It reminds me sorta of carry capacity, that is used in Social Geography and in Biology.

Size which happens in the real world. As the population gets over the "carrying capacity" it will continue going up. However it will, in time peak as Starvation/Disease hits in (aka, in SL, Lag/server issues) and wars over resources (well, XD attacks on servers just for lulz) causing it to stagnate, and then ultimately fall. This population is the amount of players in SL. Its been, well, decreasing lately, the amount of 'active' players has no increased beyond 50k and has been lately falling down to an aprx 25k online per day. Which is Less than it was a few months back! Thought this might be due to the late Gambling ban, but who knows.

What i do not understand is why LL is showing lack of customer service in times like these, and apparent 'stand stills' that been happening with their side projects such as verification, and Windlight. but back into topic of the Idea.

ADDITION:
By Limiting , i do not mean Stopping Growth. It has to, however be slowed down.
Miller Rust
Timber Wolf Toon
Join date: 22 May 2006
Posts: 19
08-02-2007 05:00
From: Morwen Bunin
Limiting registration = Limiting grow LL = Company that doesn't grow = Dead Company = Bye Bye SL.

Morwen.


Sounds more like cancer.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
08-02-2007 06:33
From: Morwen Bunin
Limiting registration = Limiting grow LL = Company that doesn't grow = Dead Company = Bye Bye SL.

Morwen.


Why does the most simplistic business model come down to this and IT GETS FOLLOWED?!?
Yes, limiting growth of a company does cause it to die, but TOO MUCH growth and it's like cancer and the thing goes belly-up. You can't run a business off of a one line model, it just doesn't work.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-02-2007 07:01
From: Miller Rust
Sounds more like cancer.



You know its treatable now right? :D
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
08-03-2007 04:26
Sorry, I had to laugh about some of the reactions here.

Sure, too much grow is not good as well. Grow should be balanced, that is correct.

But is grow of SL really that big? I don't talk about number of subscribtions. I am talking about people being concurrent online. Yesterday I saw something of 41.000 online. I have no exact numbers, but the grow to this number has not been one of big steps... but bit by bit.

WoW had a big grow. That online game really exploded (and no, I am not a WoW fan). Everquest II exploded after release... Sure, complete different companies & evironments compared to SL. But they had strong grow (and handled it rather well as far as I can see).

Morwen.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
08-03-2007 05:37
SL exploded too. We exploded INTO 40,000+ online. Before that it was 35k and rising, 30k and rising, 20k and rising. Before that it was about 5-10k and stable.
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
08-04-2007 15:15
From: Draco18s Majestic
SL exploded too. We exploded INTO 40,000+ online. Before that it was 35k and rising, 30k and rising, 20k and rising. Before that it was about 5-10k and stable.


And today it was just 30.000 again.... Maybe my memory plays tricks with me, but I am not very much shorter around as you, but I cannot recall 15.000 as normal online.

Morwen.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
08-05-2007 15:17
I'm sure it was at one point. After all, there was a time when it was 0, correct?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
08-05-2007 15:58
From: Morwen Bunin
And today it was just 30.000 again.... Maybe my memory plays tricks with me, but I am not very much shorter around as you, but I cannot recall 15.000 as normal online.

Morwen.



They didnt start keeping those statistics on the website till sometime around 10K I dont think.

But 15k online peaks were definitely after you joined.

I remember people telling them to get Advice from Eve online when we were crashing at around 10k ..

Becuase Eve had 12,000 Concurrent or something, and was the most on one "Server" for any MMO.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
08-05-2007 16:27
From: Matti Deigan
the truth is Account Registering should be limited


Subjective truth = Opinion
Opinion != Truth


.
_____________________
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
08-05-2007 16:30
From: Morwen Bunin
And today it was just 30.000 again.... Maybe my memory plays tricks with me, but I am not very much shorter around as you, but I cannot recall 15.000 as normal online.

Morwen.


I've only been in Second Life for less than you, and I remember when 10000 caused me to say "Whoah! Cool!". Followed shortly by "Damn. Not cool!" :)



.
_____________________
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
08-05-2007 16:51
There is no need to limit growth.

When they add Age and Identity Verification Via a Third party - the numbers will drop anyhow.
Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
08-05-2007 16:59
From: Colette Meiji
They didnt start keeping those statistics on the website till sometime around 10K I dont think.

But 15k online peaks were definitely after you joined.
After I joined too. Concurrency hit 14,000 in November. 20,000 in December. The blog backs this up. It was more like 6,000 most of the time when I joined in May 2006..but peaked at about 8,000 during my first week. I remember because people were very upset at such a ludicrously high figure and suggesting the grid would collapse along with the sky and none of us would ever be able to play Second Life again. Ever. ;)
_____________________
"Life is a game, play it." -- Mother Teresa.
Miller Rust
Timber Wolf Toon
Join date: 22 May 2006
Posts: 19
08-05-2007 22:13
From: Morwen Bunin
Sorry, I had to laugh about some of the reactions here.


Huh. So superior you are. Well, if SL was so obsessed with a growing economy , they wouldn't have banned gambling, which caused a run on Ginko bank and lost SL tons of business.

I'm glad the gambling is gone, personally, but It's too bad there wasn't warning about what would happen with the bank...

"Growing" without properly accommodating the new growth is the issue here. I'm happy to have everyone who gives a damn about VR fun on Earth have an account on SL, it just needs to work properly, and there has to be some way to deal with Griefers, who seem to exist solely to cause pain, because they don't have any brains in their heads.
Debbi Dagger
Registered User
Join date: 17 May 2007
Posts: 24
08-06-2007 10:23
From: Colette Meiji
There is no need to limit growth.

When they add Age and Identity Verification Via a Third party - the numbers will drop anyhow.


And add gaming ban, voice impact (RP, Escort, gender-benders) and this will also have more of an impact. I can only speak from personal experience but the voice thing has taken quite a bit of wind out of my sails. I think a lot of other feels the same. I am buying less clothes/products and am in a wait and see mode.

I think LL is doing a fine job these last few weeks trying to slow growth!.

DD
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
08-13-2007 01:24
From: Miller Rust
Huh. So superior you are. Well, if SL was so obsessed with a growing economy , they wouldn't have banned gambling, which caused a run on Ginko bank and lost SL tons of business.


Come down from your high chair... since when does have laughing about feeling superiour? Laughing is about having fun.... Feeling superiour is not about fun, but about complete different things.

If LL wouldn't have banned gambling, they would have been kindly reminded that they have to obbey US Laws.... There was really no choice.

Morwen.