llInput(string question, integer channel)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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01-05-2004 10:08
LL please add something like llInput, to make a dialog box with some specified text and an input field that will then be chatted on the specified channel. This would enable further user-friendly script interfacing, and less spam from ppl wishing to interact with their scripts.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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01-05-2004 11:23
I like this idea. Basically an llDialogue with a text input field instead of preset buttons.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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01-05-2004 12:14
I like this idea too, maybe do a llRadioDialog and/or llCheckDialog for radio buttons and check boxes too. Or expand the llDialog somehow so you can specify and add in on a line basis different input types. Can't think of a good way to implement that off the top of my head though. But in any case, I second this, llInput would be very usefull. 
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
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01-05-2004 12:26
So, how would you get one of these to pop up? A vocal command?  This could be useful for things that could have multiple scripted buttons, but for most av attachments there just isn't room for that. Unless you want to be limited to one command (one dialog) per object's touch event. I think a "hidden" or "avatar local" chat channel would go a long way towards supressing the command-spam. Like Kex, I believe, suggested with having lines starting in / supressed.. or even have them on their own channel (say, 1?)
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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01-05-2004 12:39
From: someone So, how would you get one of these to pop up? A vocal command?
This could be useful for things that could have multiple scripted buttons, but for most av attachments there just isn't room for that. Unless you want to be limited to one command (one dialog) per object's touch event.
I think a "hidden" or "avatar local" chat channel would go a long way towards supressing the command-spam. Like Kex, I believe, suggested with having lines starting in / supressed.. or even have them on their own channel (say, 1?) It should work just as llDialogue, which can be triggered for any reason including touch, sensor, money, timer or in a series. And it would directly allow you to say things on a channel other than 0.
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
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01-05-2004 13:07
From: someone Originally posted by Ama Omega It should work just as llDialogue, which can be triggered for any reason including touch, sensor, money, timer or in a series. And it would directly allow you to say things on a channel other than 0. I'm not saying it isn't a good idea. I'd love to see more scripted UI elements like those listed. However, it's definately not a cure-all for spoken commands filling the chat window, especially for avatar attachments where touch, sensor, money, and timer aren't effective UI elements. Thus the joke.. activate your fancy new command-spam reducer with a spoken command. 
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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01-05-2004 13:16
I hab a code. I don't do jokes. 
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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01-05-2004 13:56
From: someone Originally posted by Cienna Rand I think a "hidden" or "avatar local" chat channel would go a long way towards supressing the command-spam. Like Kex, I believe, suggested with having lines starting in / supressed.. or even have them on their own channel (say, 1?) That was me. =D I hate being so self-conscious about it too... just wish I could control my scripts without bugging other people. An input dialog would probably help with some things though...
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Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
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07-31-2007 03:58
llInput would work just like llDialog, except have an input box instead of buttons.
llInput(key avatar, string message, string default, integer channel); llInput(who, "Are you male or female?", "Input Gender", 4913);
llInputDialog would be a combination of both.
llInputDialog(key avatar, string message, string default, list buttons, integer channel); llInputDialog(who, "Are you male or female?", "Type Other", ["Male", "Female"] 4913);
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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08-03-2007 05:47
This is an oldie but goodie. For a minute I thought Eggy Lippmann had made a new post. Eggy, Ama, Cienna, Oz, and Kex, it's like a thread from the folks that signed the declaration of indenpendence.
And it's still topical, sigh.
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Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
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08-06-2007 01:36
From: SuezanneC Baskerville This is an oldie but goodie. For a minute I thought Eggy Lippmann had made a new post. Eggy, Ama, Cienna, Oz, and Kex, it's like a thread from the folks that signed the declaration of indenpendence.
And it's still topical, sigh. Ah yes... The good old days... Why do good feature suggestions such as this always get overlooked?
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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08-06-2007 07:42
This is a good feature suggestion. No default needed; the empty string should suffice mfor that. We don't need any features to avoid chatting on channel 0 to control scripts. To avoid that, we simply need to execute the scripters who write scripts like that, and/or the people who own them. Anyone want a script that ejects avs who say "ao on"? 
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Chance Small
Linden PITA
Join date: 30 Jul 2003
Posts: 170
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08-06-2007 09:32
From: Learjeff Innis This is a good feature suggestion. No default needed; the empty string should suffice mfor that. We don't need any features to avoid chatting on channel 0 to control scripts. To avoid that, we simply need to execute the scripters who write scripts like that, and/or the people who own them. Anyone want a script that ejects avs who say "ao on"?  The input would be used more for personal input, such as password verification, or anything else that requires input, rather then making them use /1 set password bleh etc. I personally have several uses for it, and would love to see it come out.
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