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Plugin API

Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
11-18-2003 19:06
I know a lot of coders play SL. Several would be able to code using an API.

Something that would immediately also increase the ability of SL is if there were a plugin API.

It wouldn't have to be complicated.

In fact, even just supporting a single function like

GetLastChatMessage(name_sent_by,message);

Would radically increase peoples ability to interface SL with other applications. For example, integrate IMs into ICQ/AIM.

No chance of exploiting, either, if the API only exposes functions that peek at the state of things, like GetLstChatMessage and aren't able to 'set' anything...
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
11-18-2003 19:17
I think that's a whole barrel of monkeys...
Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
11-18-2003 20:01
Its a barrel, but a very simple one.
Mezzanine Peregrine
Senior Member
Join date: 14 Nov 2003
Posts: 113
11-18-2003 22:23
I mean...

All they'd have to do is tell us to export a function like

ChatCallBack(...)

If we wrote a DLL that exported that (5 seconds of work), and SL spoke to it, there you go pluginsystem, with work, capable of ICQing, taking commands, changing mp3s, ... etc etc etc.

And thats just with ONE function exported.

Of course

I've found taht you can ALREADY load the SL executable up, attach a process to it, and read its memory to find out what was just typed / chatted.

But thats the dirty hax0r way of doing it, thats how the other MMORPGs got people makign radar programs and macros for.

Luckily, SL is largely immune to that kind of hack.

(What would be the point of macroing?)

(What would be the point of making a radar? You already have one)///....

etc.