| house break in | 
        
        
            
                | Raptor Stone MK2 inc   Join date: 31 Dec 1969 Posts: 33 | 04-06-2003 04:52 Somehow James Miller got into my house when the door was closed (a non-scripted door) an there were no other entrances all that I know is he used a standard size cube (might of been a physical). How did he do this and can this bug be fixed soon? | 
        
            
                | Voodoo Roark Dreamer Join date: 3 Mar 2003 Posts: 33 | 04-06-2003 09:39 Last I checked, you could make a basic primitive, tell your avatar to SIT ON it, then edit/move it through walls, etc.
 It's a known issue and I believe they say there are fixes in the works for it, but generally I wouldn't consider it to be that high priority, since all objects can be locked down so nobody, even your own group members, can delete/modify them.
 
 -Voodoo
 
                            _____________________ I have my own little world.But it's OK... they know me here.
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                | Aychcee Valen Registered User Join date: 14 Mar 2003 Posts: 35 | 04-06-2003 16:51 could have been in there previously when door was open and set it to home location? | 
        
            
                | Phil Metalhead Game Foundry Leaɗer   Join date: 11 Mar 2003 Posts: 291 | 04-06-2003 21:07 From: someone Originally posted by Voodoo Roark It's a known issue and I believe they say there are fixes in the works for it, but generally I wouldn't consider it to be that high priority, since all objects can be locked down so nobody, even your own group members, can delete/modify them.
how does locking down objects keep someone from moving through it?  all they have to do is rez a cube outside their victim's property, then sit on it, and edit-move it where they want to go... | 
        
            
                | Ama Omega Lost Wanderer Join date: 11 Dec 2002 Posts: 1,770 | 04-07-2003 00:13 it doesn't.  hes just saying that even though they are in there, they can't actually vandalize stuff. | 
        
            
                | Raptor Stone MK2 inc   Join date: 31 Dec 1969 Posts: 33 | 04-07-2003 03:32 i know he cant mess with stuff but its annoying for someone to just come through the wall. 
                            _____________________ Welcome to Second Life. Soon you'll wonder whatever became of your first.-Dionysus Starseeker | 
        
            
                | Voodoo Roark Dreamer Join date: 3 Mar 2003 Posts: 33 | 04-07-2003 07:19 Thanks for clarifying that, Ama.  I thought what I said was pretty clear, but obviously it could have been (and was) misunderstood.
 -Voodoo
 
                            _____________________ I have my own little world.But it's OK... they know me here.
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                | Nicole Miller Pixel Pervert   Join date: 10 Jan 2003 Posts: 185 | 04-07-2003 07:22 Turn damage on and kill him when he comes in next time. 
                            _____________________ Asphalt is a great word because it is descriptive and it lays blame. | 
        
            
                | Zanlew Wu Registered User Join date: 5 Feb 2003 Posts: 112 | 04-07-2003 09:28 Here's $0.02 more for the pool...
 This is really unfortunate that they can do that (sit on object, position your way into a building that otherwise has no access for you). I was trying to think of how this could be resolved (physical walls, etc.) but clearly it's not an easy thing to solve, and I would doubt I am the first person (or last person) to come to that conclusion.
 
 Could we make objects with an attribute that when some other object collided with it, the other (moving) object would be disintegrated? Maybe do it by owner (If landOnwer=ObjLandOwner and ObjNonLandOwner collides with ObjLandOwner then ObjNonLandOwner = byebye)? Take away their "ride" and you take away their ability.
 
 Or maybe make a special kind of anti-collision primitive that can be placed instead of a normal prim (or a prim-attribute that costs extra to turn on so it could be done on a per-prim-as-desired basis) that destructs other objects as they collide with it?
 
                            _____________________ In theory, practice and theory are the same thing. In practice, they're not. | 
        
            
                | Misnomer Jones 3 is the magic number   Join date: 27 Jan 2003 Posts: 1,800 | 04-07-2003 09:32 (P.S.) You can still use cameras to "enter" a building even if you were fully physically locked out. | 
        
            
                | Deeblue Zeeman T-800   Join date: 12 Mar 2003 Posts: 186 | 04-07-2003 10:21 From: someone Originally posted by Misnomer Jones (P.S.) You can still use cameras to "enter" a building even if you were fully physically locked out.
Something I do ALL the time, hehe.. (Mainly when hunting down pesky disco balls playing bad, bad music, har har har).
                            _____________________ Come visit me sometime:
 Deeblue's Place
 Hawthorne 50,70 in the Outlands.
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                | Phil Metalhead Game Foundry Leaɗer   Join date: 11 Mar 2003 Posts: 291 | 04-07-2003 11:56 From: someone Originally posted by Misnomer Jones (P.S.) You can still use cameras to "enter" a building even if you were fully physically locked out.
i just do it when i'm standing outside x-caliber, talking to yuniq, and am just too lazy to walk the 20m or so to be standing in the building with her (i have the lot right next to her)   |