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Trees need to be scriptable

Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
07-10-2003 22:04
Why can't trees be scripted?

Ya know the ones that we can make from the editor that we have to place a few dozen of b4 we get the one we want.

Hmm on that note, how about a way to select the tree we want instead of placing a few dozen lag supplying trees b4 we get the ones we want.

But on the original note for this post, I went to script a tree with a command delete script and well it wouldn't take it :-(

I planned on placing a forest's worth of trees and need them all to be able to delete on command.
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From: 5oClock Lach
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.


Mega Prim issues and resolution ideas....
http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
07-10-2003 23:12
Seconded.
Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
07-11-2003 10:03
thirded

<imagines a walking tree...> :D
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-OpeRand
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
07-11-2003 10:20
Ooh, moving, walking, talking trees, cool!

.... Chat bugs, kicker's and spammers. not cool. At least now I can tree hug without being griefed, with this suggestion, you really never know.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-11-2003 17:08
4thed
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
07-11-2003 17:14
yea we do need more control over trees... and yes, more variety too.
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Aurican Sunchaser
Old as dirt
Join date: 8 Jan 2003
Posts: 16
07-11-2003 23:11
I also think scripting trees would be great. Also need some trees without leaves for use in spooky settings =P
Candie Apple
Senior Mumbler
Join date: 1 Apr 2003
Posts: 477
07-12-2003 00:07
I have 27 summer trees inworld, and will be uploading up to 50 more winter and autumn trees tomorrow. I should have them all built and rezzed by early afternoon est.

I'm having a sale on them for $1 per copy early in the day, and then the price will be $5 per copy.

Thanks,
Candie
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
07-12-2003 02:29
Candie if I miss you in world can you send me a LM of your tree shop plz :-)


EDIT:

Oh also I need to be able to mod them as I am wanting to script trees. Thx
_____________________
From: 5oClock Lach
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.


Mega Prim issues and resolution ideas....
http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
Skippy Powers
Absolutely Pointless
Join date: 31 Dec 1969
Posts: 220
07-12-2003 11:22
I am voiceing my support for tree scripting!
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
07-12-2003 12:08
What I've noticed about the built in trees (and I admit my experience is fairly limited) is that they use leaf parts that are non-solid and use transparency textures, and that they sway with the wind (a tiny bit too much for my liking). Isn't it likely that the swaying is done with some form of internal script?

In any event, maybe the easiest thing to do would be for Linden to "Open Source" the tree components so that it would be easier to develop variations.
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
07-12-2003 19:43
Yes Mac, very cool I second that now :-)
_____________________
From: 5oClock Lach
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.


Mega Prim issues and resolution ideas....
http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
07-12-2003 20:50
fifthed Charlie's and 3rded Mac's. :D
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Touche.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-13-2003 01:13
I think the tree swaying is handled by native code, not LSL scripts. The vertices themselves change, and VERY smoothly, in a way that is not possible even with physics. I'd guess it is client-side.
Malaer Sunchaser
Lord of the Smurfs
Join date: 1 Apr 2003
Posts: 44
07-13-2003 01:27
Yes! Script Trees! Everything Charlie said and, can we make them sway less? Like you know when it looks like they're in 200mph Wind =(?