Now, this may be possible, but I don't recall where the option was if it is. Basicly, I'd like to have the ability to attach a script to a selection of land. As for the script itself, I'm not sure that having actual functions would work. I'm guessing it would be used more for certain enviroment variables. Though it could also be used for special functions, such as ones that are called when an AV enters the land, or such. Mostly though I'd like it for setting variables.
Which brings me to the second part, Enviroment Variables. Anyone who's played more than one First Person Shooter can attest to just how vastly different each game handles. Quake 3 For example is a fast paced run all the time duck and weave game, while Counter Strike is more of a Run then walk and take careful aim type of game. The feel of the controls are vastly different. I think it would be nice to set things such as drift (How far and how long you keep moving when you let off the movement key) for both mouse look and keyboard controlls, seperatly. I'm not real comfortable with the way SL handles now. To much drift for me. I like to stop moving the instant I let off my key, for precise maneuvering.
This brings me to my third point: Mouse look.
I like mouse look and being in first person, but I'm not real happy with the way it works currently either. I won't beg for Reversing mouse look, as I'm sure thats in the plans, but what I would like is to remain in first person view without having the mouse captured. Perhaps make it a toggle, allowing a person to hit a key and go between Mouselook as it is now, and simple first person with the cursor free. That alone would solve my biggest issue with the Cameras as they are. I keep using Mouse Look to get a good look at an object, and then zoom out to 3rd person to interact (right click, etc) Only to have the camera position reset itself, so I have to move the camera all over again.
Ooh, long winded post, sorry about that. Please don't mind the babbling either, I shouldn't stay up till 4am, =)
Thanks for your time