Just a quickie but would it be possible to add a cross-fade parameter to the scripting commands that change textures. So instead of Image#1 instantly blinking to Image#2, it instead checks if the parameter is above 0 and then takes that duration in seconds to blend from one picture to the other.
Now this may seem like just a pretty effect for orderary textures and could be done with two prims that change opacity over time, Sculpties could become very powerful with it.
Say you have the same sculpt head in different expressions like this: http://-ru-.deviantart.com/art/Ru-Heads-65340835
when one sculpt image fades into the over, the vertexes will follow the colour information as it blends from one to the other. essentially acting like a morph target. I believe someone already do this with steaming video.