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Image Cross-fade command

Ru Habsburg
Registered User
Join date: 2 Jan 2006
Posts: 7
10-15-2007 10:38
Just a quickie but would it be possible to add a cross-fade parameter to the scripting commands that change textures. So instead of Image#1 instantly blinking to Image#2, it instead checks if the parameter is above 0 and then takes that duration in seconds to blend from one picture to the other.

Now this may seem like just a pretty effect for orderary textures and could be done with two prims that change opacity over time, Sculpties could become very powerful with it.

Say you have the same sculpt head in different expressions like this: http://-ru-.deviantart.com/art/Ru-Heads-65340835
when one sculpt image fades into the over, the vertexes will follow the colour information as it blends from one to the other. essentially acting like a morph target. I believe someone already do this with steaming video.
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
10-15-2007 21:51
Except that a cross fade graphically doesn't do a vertex morph.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
10-16-2007 09:46
It would, potentially, if you cross-faded the sculpt-map texture. Interesting idea.
Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
10-16-2007 10:18
That would be kinda cool, I had to use multiple prims and scripting to achieve this on my picture frames and tv's. Would be nicer if it was just supported!