Eadoin Welles
Registered User
Join date: 5 Jan 2007
Posts: 149
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11-20-2007 01:28
It could be VERY useful to add few simple tools to the edit panel. I know that some of them have been developed by using scripts, but internal tools would be more peforming and easy to use
* mirror with respect XY, XZ, or YZ planes * mirror with respect plane orthogonal to the line from a given point and the center of object * rotate the object with respect an axis passing trough a given point * align centers of several object * join two faces of two objects if they are "equivalent" faces (same area, same perimeter)
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Faril Iredell
Registered User
Join date: 10 Sep 2006
Posts: 9
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11-26-2007 17:13
From: Eadoin Welles It could be VERY useful to add few simple tools to the edit panel. I know that some of them have been developed by using scripts, but internal tools would be more peforming and easy to use
* mirror with respect XY, XZ, or YZ planes * mirror with respect plane orthogonal to the line from a given point and the center of object * rotate the object with respect an axis passing trough a given point * align centers of several object * join two faces of two objects if they are "equivalent" faces (same area, same perimeter) Yes, yes, and YES! These are all things that would make building so much easier! I am not a math wiz, but I do have design sense and I love to build, but some of the things that you have to do to get a quality build, such as aligning faces and proper mirroring, are a massive pain in the posterior regions! All the silly little calculations required to do these things wouldn't be too difficult to put into a toolset, and they would do SL a huge favor, as it would increase the overall quality of builds in the long run. NO MORE LOPSIDED AIRCRAFT AND TEETERING WALLS! I second this wholeheartedly!
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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11-29-2007 13:16
1) As I mentioned elsewhere, being able to stretch or position a hole in a prim independently from the overall shape of the prim. 2) To be able to make a true segment i.e. slice straight across a disc or sphere other than at diameter.
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