What I mean is, every physical object touching any other object doesn't exactly touch it because it leaves some space in between.
I can understand why you have this buffer in place, but it would be really nice to have the option (like a checkbox) of at least being able to see this buffer during object creation and placement. Like a transparent phantom image of the object at buffered size.
And while we're on this subject, how about the option to not have the buffer at all? The way to do this could either be to just get rid of it, or to give the view of the object an extended surface so that it matched with where the buffer was. (Basically, the same as the phantom idea above, except the phantom wouldn't be transparent.
I can understand using the buffer for objects that get incredibly small in size, and as far as I'm concerened, you should force it to stay intact if the object is past a certain minimum size (like say, .1 on any of the 3 axis, anything lower would force the object to keep the buffer)
Andrew I hear this is your area of expertise. What do you think? Or if any other Linden can comment on this, go right ahead, thanks!
