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llSetRotationalForce(float force);

Maldavius Figtree
Registered User
Join date: 17 Aug 2006
Posts: 5
03-18-2007 06:12
I believe the ability to set roational force would be a great asset to physical object creation. Currently there is only llApplyRotationalImpulse(float force); which is a one shot and not a constant application of the force to be applied. Thus forcing physics object creators to apply multiple copies of the function to achieve the desired result of llSetRotationalForce. This method is highly inefficient and causes alot of server lag but is currently the only way to produce the desired effect without a new function.
Rita Hemingway
Registered User
Join date: 23 Sep 2005
Posts: 45
03-18-2007 06:47
Ah think yer askin for llSetTorque().