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scripted object load highlight.

Green Fate
Social Conundrum
Join date: 5 Dec 2003
Posts: 79
03-13-2004 03:08
Like the highlight alpha, only the greater the load some scripted object is imposing on the server, the hotter it looks. Perhaps a number.

Might be nice to put on the eyes and see whats doing what. Might help people to cut back/rethink rewrite.Also, to identify whats dragging an empty sim to its knees.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
03-13-2004 16:49
OMGTHISWOULDBESOCOOLPLEASEPLEASEDOIT!

'course, if they start adding in new render modes, I wanna see one of those blur ones like they've got in FarCry or Sands of Time.
_____________________
</sarcasm>
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
03-13-2004 21:38
Personally, I like this. We scripters really need a way to see how our scripts impact the simulators.

We already have a Show Updates option, a Show Sim Stress option seems to be the next logical step.

==Chris
Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
03-14-2004 02:16
Yup, would help to know if I am truly killing that much sim juice with some of my crazy 80 script objects....