08-09-2003 13:22
Well as some of you know I am working on security and tracking measures for my games now.

Here is my current hurdle. I can get a debug report that lists recent transactions. I have a couple ways to get this report.

- email: \n doesn't work so its one big blob which is ugly. And I have to work around the 20 sec delay

- normal chat: can make it look very nice, but then anyone can read it

- one blob IM - very hard to read

- lots of one line IMs - long delay - over 2 mins to send 15.

I can understand the need for the IM delay to avoid harrasment. However what if there was a seperate call that only IMd the owner? llMessageOwner(string mes) could potentially have a much smaller delay. This way I could get my reports in a private manner that is readable and without a 10sec delay.

Is there another reason for the delay besides to deter harrasment?