Add the ability to load sim's onto HDD
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Good Idea?
Total votes: 12
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Ekrei Bravin
Registered User
Join date: 11 Oct 2008
Posts: 2
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05-25-2009 13:58
Like in Everquest. Cause I remember in that game it would load from the servers, then it gave you an option to load it too your HDD, which would increase the loading time of the Zone by like 300%.
I was thinking, why not do this with secondlife Lindens?
If you guys could figure out a way, to save sim's by optional choice too the user's HDD and load from the HDD instead of the servers, and have anything thats not loaded onto your HDD yet just load from the server like normal, and let you *update* that server folder every time there's a change.. you could increase Rez speeds by like... phantasomal amounts... Not too mention, if it would work how I think it would work, it would also run soo much smoother, and any gameplay / combat zones speeds would go up by like a TON, cause like, the scripts are running from you HDD, they wouldnt have to load and what not from the servers...
Yea, I have no idea how SL actually works inside the scripting and allocating things.. But I'm still going to throw this idea out there, expecially if its a good one.. Because who wouldnt want too be able to go into and load there favorite 5 sim's like BAM...
And you could also do it with characters too!, By optional choice, say like, a button *only save's character's avi's from your friends list too HDD* or *right click save avi*, of course it would have to check back with the server every time you see the character too *check* the attachments, and make sure they are there, but I mean, after awhile, It would build allocating tables and what not to go *ok this character has these items, these ones are loaded, these need to be downloaded, and the ones that are downloaded, are crossreferenced and displayed* and loaded from the HDD instead of the Server.
Anyways, like I said, I dont know how the scripting and the inside of the program / server's work for secondlife.. But man, I just had to throw this idea out there because I think its what secondlife needs, expecially if it would dimish a larg portion of LAG and Server LAG that Second Life User's come accross.
-Ekrei Bravin
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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05-25-2009 14:13
From: Ekrei Bravin Anyways, like I said, I dont know how the scripting and the inside of the program / server's work for secondlife.. But man, I just had to throw this idea out there because I think its what secondlife needs, expecially if it would dimish a larg portion of LAG and Server LAG that Second Life User's come accross.
Not knowing how something works, and then suggesting a way to improve it, is kinda like saying "wow it is hot, let me throw a glass of ice water at the sun because it will cool us off". I can't say if that would work or not....I kinda think that if such an option was better to the constant streaming we have now then LL would have done it, but instead you propose a lot of back and forth communication verifying things are what they say they are or where they should be - and in that sort of communicating couldn't the server just be streaming the usual SL data like it normally does? It seems that the server constantly polling your computer to see if Briana is still wearing the same thing she wore when you logged off is kinda what the cache already does right? Doesn't the cache do this in general? Except instead of like a full sim or 5 sims, it just cache's 1000megs of data (or whatever you set it to). But hey, i really do not care for the inner workings and the technical mumbo-jumbo. I trust LL to keep it working, for the most part...
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Ekrei Bravin
Registered User
Join date: 11 Oct 2008
Posts: 2
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05-25-2009 19:31
Im sorry, I dont know what part of the fact that I said that "I do not know the scripting and basics of how they went along and coded this game" you did not get.
I am not a game builder, or platform builder, I'm simply throwing an Idea out there, which your c*nt for some reason or another, has something against. Ok. This thread is simply and Idea, which... Idea's build off of Idea's, With saying that, congratulations, you maybe have just took one idea, that could have been good, or maybe not have been thought about yet, and gone off on your rampant path of "zomg, idea, dont let this person speak his mind, and throw one out there, because LL must have thought about everything so far, therefor lets yell at anyone who might have an idea" and told me too shove it.
I never said anything about LL not doing there job, or what they can or cant do, nor do I understand the technical aspects of how there game runs, I dont know how too express too you that I am simply posting an "IDEA/SUGGESTION" which is what this thread is made for.... If I did know those things, I would'nt be sitting here writing down a suggestion on a forum nor would I be saying that "I dont know how it works"
What you read before, was me going on, about how maybe, in some way, the servers could coincide with your hard-drive too help out LAG.. It is a THEORY.. ok... aka, an idea...
Yes, the cache sort of does this in general, I would think. And the coinciding your talking about could be performed by something like a text document. Like in EQ, your character is simply a text document with code inside it saying "this is this, that is that, this is what you have, code = this" soo too speak, if im not mistaken.
But yes, I do think LL has there stuff under-control, but I will express this one more time, that it is an idea for something that could/might/theoretically/possibly/spawn/grow into something more than the basic idea I tried to lay down in good faith for some good response and not a diagnostic of what I said and what is already there.
Yes, I trust LL is doing there jobs Yes, I think they know what there doing No, I dont know how to code No, I dont know the inner workings of the game No, I dont think they have thought of everything yet, that is maybe the hope I am going on about posting my thread here (IN THE SUGGESTIONS, FORUM)
TY, and Good Night
(what if this idea spawned and servers actually loaded off HDD's by optional choice in the furture and improved the LAG aspect?)
L8R
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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05-25-2009 20:13
I didn't answer you poll. Not because it's a bad ideal, but because LL already does it, most people just don't know it, and some would panic if they knew how much information was being downloaded into the cache.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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05-25-2009 21:20
It's good to make suggestions and think about things even if the suggestions aren't really useful, but Ekrei, you were terribly rude in your second post. We are all interested in SL, and our differences are less important than our similarities - we should be kind to each other.
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Redwood Ash
Registered User
Join date: 13 Jan 2006
Posts: 22
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Only so much.
06-06-2009 03:13
From the little I understand about SL data transfer, the main reason saving entire SIMS to the local harddrive is because of the designer/creator rights etc. Even though a lot IS cached it is also sort of encrypted to stop badguys stealing the hard artistic work of all of SL's creators. Maybe if you OWNED a SIM it might be useful for you to have the whole thing loaded locally, but when you see the number of private worlds created out there I am guessing you might need about 4 lines of internet and a bank of HD's to store the ones you visit each day. Unless you stay at home rather than exploring like I do  Maybe if there was an option to let SL know which Sims you visit the most or a list you could build or something along those lines. But I daresay the creators rights will not allow some items and a LOT of textures from being saved to your home PC... Redwood Ash.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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06-06-2009 07:28
From: Ekrei Bravin .
I am not a game builder, or platform builder, I'm simply throwing an Idea out there, which your c*nt for some reason or another, has something against. Ok. Uh, which my what??? What are you trying to say? Was that an insult? On your 2nd post?? Hooray! Though your attack does seem rather uncalled for. Thanks!
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Rafe Zessinthal
AKA Rafe Phoenix
Join date: 12 Oct 2008
Posts: 151
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06-21-2009 04:38
I voted no because you're looking ay making content theft that much easier for the ~~~~ s that do it. The way LL asset servers work and the open way we are able to build makes that a fact. From: Destiny Niles I didn't answer you poll. Not because it's a bad ideal, but because LL already does it, most people just don't know it, and some would panic if they knew how much information was being downloaded into the cache. You're right, most people would trip out. Never mind the slider in preferences that allows you to set the size of your cache anywhere between 10MB and 1GB. My SL folder only has 80 MB of info in it (my cache is in a whole other area of my HD.) You can effectively confine SL to under 100MB. Considering you would have to go back in time to even think of purchasing a 20 GIG HD for a desk top SL has a very small foot print for what it is. Even with 3 viewers installed on my computer SL only takes up about 5.3GB of space on my HD. Yes, all three viewers share the same cache but mine is set to 5Gb. Even if you figure out how to do that DON'T. I have a dynamic defrag program running all the time. The OP is right, my load times are sick. I spend most of my time in just a few areas and those textures are almost always there for the having. When objects load in these areas they usually rez with textures intact. Only when I goto a new area do I see the dreaded gray. Avatars are a whole different story, at a club you have so many popping in and out you're constantly uploading textures for them.
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Is it more like it is now than it was before?  My first ever SL forums post as Phoenix.....  Became really good friends with Sydney Jacobs, the first to answer that post.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-21-2009 05:32
This survey has no Pie option. Can't post images in this forum, damn. Look, the problem is the cache is broken. The solution is to fix it. Please vote for http://jira.secondlife.com/browse/VWR-10224
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Windsweptgold Wopat
Registered User
Join date: 24 May 2007
Posts: 1,003
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06-21-2009 05:49
I voted no and the reason being, I belonged to a program like SL a while ago where it was stored on your HD. It was faster but if you did not have the item then you had to wait till the person gave you the item ( clothing was a main issue) so you could see it. This was what slowed everything down and also took up heaps of room on the HD . SL being some what larger than this other program and more graphical better i would guess the room it would take would be huge
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"Mushrooms grow well in BS, trust and honesty do not"
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Rafe Zessinthal
AKA Rafe Phoenix
Join date: 12 Oct 2008
Posts: 151
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06-21-2009 12:14
From: Argent Stonecutter This survey has no Pie option. Can't post images in this forum, damn. Look, the problem is the cache is broken. The solution is to fix it. Please vote for http://jira.secondlife.com/browse/VWR-10224 Yeah SL will purge your cache like crazy, I just looked and my cache file is closer to 502MB lol About 10% of what I have allocated to it. 
_____________________
Is it more like it is now than it was before?  My first ever SL forums post as Phoenix.....  Became really good friends with Sydney Jacobs, the first to answer that post.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-21-2009 12:38
From: Rafe Zessinthal Yeah SL will purge your cache like crazy, I just looked and my cache file is closer to 502MB lol About 10% of what I have allocated to it.  You can't allocate more than 1G, 1024M, to it.
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Rafe Zessinthal
AKA Rafe Phoenix
Join date: 12 Oct 2008
Posts: 151
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06-21-2009 15:29
I know the slider only goes to 1GB.
I don't know what is making stuff pop into my viewer so quickly. Is it just by keeping the cache defragged? I don't think that would do it. When people and I tp back to an area that we left a few minutes ago I am able to interact with the grid within seconds while I wait for them to rez. When I tp to a new area I have to wait along with them.
I have a pretty fast connection; however, SL never uploads to me faster than around 800mb/s (zero packet loss) on average.You can set your max download speed in SL to any value you like, but the value will never go over 1.5MB/s.
When using the set parameter command line for cache size your value for cache size does scale. I know that that does not mean it happened though. I can not explain my client's behavior except sometimes its surprising what it will do when its running smooth.
_____________________
Is it more like it is now than it was before?  My first ever SL forums post as Phoenix.....  Became really good friends with Sydney Jacobs, the first to answer that post.
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