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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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11-12-2003 10:35
Now that vehicle cameras have been implemented, and the bugs worked out (and they are a great improvement!), I have one suggestion:
Make a setting that enables a fully rotating camera. The current one will follow your movements in the xy plane, which is great for ground vehicles. If you attempt to pull a loop in a plane or take off vertically, though, the camera goes crazy. It's very tricky to tell what you're doing.
I'd like a flag for the camera, something like llSetCamera (FULL_ROTATE, TRUE);
Setting this would cause the camera to follow all of the avatar's rotations, so when you go vertical the vehicle remains upright in the view, and if you flip upside down you see the ground over your head.
This would be much easier to deal with than watching your plane suddenly flip upside down when all it really did is pull slightly more than vertical.
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Dionysus Starseeker
Mostly Harmless
Join date: 31 Dec 1969
Posts: 764
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11-12-2003 11:31
If you're in mouselook, you'll go upside down... I detest vehicles which have something obscuring my mouselook view
_____________________
Life beyond Second Life? Nah...
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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11-12-2003 12:07
Yes, in mouselook you can do that, so why not do it with the vehicle camera too?
Personally, I hate mouselook. It's like a tunnel vision effect after the freedom of flying outside your head. You only get a small angle of forward view.
Plus, some of the key controls are disabled in mouselook so it limits the movements you can pull in another way.
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Kissmi Kuroda
Member
Join date: 6 Nov 2003
Posts: 79
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11-13-2003 10:40
does mouselook in a vehicle put your view in your head or at the vehicle camera spot?
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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12-23-2003 16:58
Resurrection...
I'd still like this option for the vehicle camera. Pulling loops and rolls is easier than it was, but they still are disorienting because the camera does not follow the vehicle completely.
Also, please give us more control keys! At least turn shift+right and shift+left back on, it's hard to get a full range of motions without at least a couple more controls.
Please?
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