Ryden Baysklef
Registered User
Join date: 10 Dec 2002
Posts: 28
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12-21-2002 21:14
This function takes the name of an object in the inventory of the object the script is on. This prevents an object from creating copies of itself. For instance, creating a set of objects that self organize, but only needing to spawn one (hence, one copy of the script to change).
Not sure of a good solution other than a SELF constant.
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Agreed
12-24-2002 08:57
Could we Rez by key id? Also could we get it so that we could have it Rez an object to a different sim?
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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01-24-2003 10:02
it occured to my why spawning by key id could be bad. You can use a sensor command to detect the key id's of any object, so given that you could then have your object spawn other peoples stuff, which you shouldn't have access to... So as an addendum to this, i would like to be able to use llRezObject to spawn objects using key id's that exist in my inventory, or are public, but not be able to spawn any object by key id.
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i've got nothing. 
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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01-24-2003 15:30
HEH good save Nada  coulda been a potential greifers dream there lol.
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