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Vehicles: Mouselook steering upgrades

Ariya Draken
Registered User
Join date: 4 Dec 2006
Posts: 53
01-10-2007 08:25
I've tried vehicles controlled with keys - and they are all shit. Pardon the french, but they are. Maybe it's ok if you live 3 miles from the sim's physical location and you have 25ms ping - but I live in Sweden - and talking over the net with San Fransisco doesn't do wonders for the latency, and key-controlled vehicles are impossible to use for me.

Enter decoupled mouse-steering: Woah! This stuff is great! I can now build and drive high-speed, fast turning vehicles, that I can control easily, even with high latency. Super! Just... too bad it's so damned limited!

Suggestions:

1) Please, please, please, please let us control pitch with mouselook steering too! I can do everything now, except fly an airplane-style vehicle that needs keys for pitch control.

2) Mouselook solves control issues, especially over high latency connections - but the drawback is the fact that you are in 1st person view! Sometimes, you really would prefer a 3rd person view! Please let us have decoupled mouse-steering, without the need for a fixed 1st person camera.


Ariya Draken
Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
01-11-2007 16:40
#1 is already done, you just need to play with LSL some more.


#2 is not quite possible at all... unless you don't mind the idea of holding Left or Right click to begin the mouse tracking to steer.
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A new horizon is coming... but what?
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
01-11-2007 16:56
We need a more open controls system. Expanded mouse information (mouselook without being in mouselook), joystick input, keyboard mapping, the works.
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Ariya Draken
Registered User
Join date: 4 Dec 2006
Posts: 53
01-12-2007 08:07
If #1 is already done, mind sharing how it's done?

Yes, I guess I can somehow get the camera vector, and manually set my angular velocity to steer towards this point. I am concerned though, that this will make the steering eat a whole lot more cpu from the already bogged down sims than an actual hardcoded pitch control from LL would. That's a functional but lacking solution, and should be considered a temporary measure until LL can get pitch control via mouselook steering coded in properly.