Let us work offline
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-14-2003 09:34
I'm a n00bie here, so this may have already been suggested. It would be great if we could do stuff offline, like work on our appearance, structures, etc., and then when we are ready we could connect and upload our work.
Doing it offline is very fast, as doing it online somtimes means putting up with server/internet lag. Also, during this closed beta we could be working on stuff while the worlds are closed. Since the worlds are only open 6 hours a day, that really limits the amount of stuff we can do. I connected last night and spent all of my time tweaking my appearance. I only had an hour, and when my time was up, I hadn't finished, and now I have to wait for the world to open tonight before I can continue.
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Flyk Escher
Registered User
Join date: 20 Mar 2002
Posts: 89
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01-14-2003 10:44
having an offline app is a great idea, but it fully defeats the purpose of the world. Why log in when you dont need to cuz of this cool new offline app?
Secondlife is intended to be a 24-7 deal. But since speed is such an issue right now i think that they're holdin off on more time atm. i think - what do i know tho =P
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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01-14-2003 11:03
1st I really say DON'T be able to make stuff offline! SL stays in SL! (online) I see where the idea is coming from... but I would ask the Lindens not to make an offline version. Plus it's gonna be 24/7, so we just need to wait.
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-14-2003 11:28
I have to disagree. You can keep most of the work online, but it would really really be nice if we could do certain things offline. Stuff like selecting my lipstick, etc. My Internet connection is down, but I have a half hour to kill so I want to tweak my makeup. I can't because you don't let me do that offline. I have this killer castle I'm building and I want to work on it now but the internet/servers are so badly lagging that it's impossible to work on it. And anyone that has done anytype of design work and map making knows that it's virtually impossible to have a really good designer that works online - for maximum features and performance, some of just has to run on the client only.
SL is a great idea, but I think you guys are going to run into areas where it just isn't feasible to keep everything online. I think you can strike a very good balance, but it doesn't all have to be online!
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Cambridge Fats
it's cool for cats
Join date: 18 Dec 2002
Posts: 62
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01-14-2003 11:55
What stuff do you wish to do to your makeup offline? Can you download the makeup template as a .tga file while in-world and edit then it offline, re-uploading once you're back in-world, or are you looking to check your avatar appearance while offline as well?
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BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
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01-14-2003 12:29
From: someone Originally posted by Susan Beach And anyone that has done anytype of design work and map making knows that it's virtually impossible to have a really good designer that works online - for maximum features and performance, some of just has to run on the client only. um, I think that the whole point is that this is the newest, most powerful internet software out there right now, and it crosses that boundry of "virtually impossible" pretty well. There are certainly limitations - but an offline editor won't solve the ability to do more with primatives, as whatever you do do, will have to be uploaded to be identical to what you made in-world. Eventually, you may be able to import from 3d software - but I think the timeline on that is rather far off, as in post - 1.0 far off. On a seperate note, I believe they are thinking of building an offline editor, but the technology they use makes everything so intrinsically networked, that it is harder to build an off-line editor that can import than it might seem. The timescale for that also seems like it will be a long ways off, as first priority is to get the online stuff perfect. Remember, when this goes public, it will be subscription based, and it will continue to be improved as time goes on. In 10 years who knows? - we might have a cable plugged into our skull so I can go check out Susan Beach's castle which she finished bumpmapping to give it a realistic stone wall feel. BBC
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-14-2003 12:31
Makeup was just an example. It would be nice to be able to do some stuff offline when it's not feasable to do it online. I suspect that as this project matures, the developers will find that it is indeed desirable to do some stuff offline after all. Just a guess, mind you, time will tell 
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-14-2003 13:05
ohhhh....ten years from now I'll be hosting virtual parties where you plug the neural interface cable into that jack right behind your ear, and *poof*! You are in my castle! Full sensory input, you won't be able to tell the difference between my castle and reality. Yes you will - my castle will have features not possible IRL  The only limit is our imagination! What wonder a full second life we could have if we had the technology for that today! But alas <sigh>....the best we can do is a big killer monitor and 6 speaker 5000 watt surround sound system that shakes the plaster loose....
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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01-14-2003 15:21
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-14-2003 15:40
I took the green.....
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Kensuke Leviathan
Wandering fox
Join date: 11 Dec 2002
Posts: 127
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01-14-2003 21:32
^.^ Mmm the blue pill tasted good..>.>;
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Susan Beach
Registered User
Join date: 13 Jan 2003
Posts: 70
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01-15-2003 11:29
There is no spoon......
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Kensuke Leviathan
Wandering fox
Join date: 11 Dec 2002
Posts: 127
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01-15-2003 12:51
Not yet! o.o there are no SL spoons ...yet
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Skippy Powers
Absolutely Pointless
Join date: 31 Dec 1969
Posts: 220
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01-16-2003 23:54
Somone should make a spoon then..
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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01-17-2003 01:16
Ill make it. Then bend it with my matrix born powers of my mind. 
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Kensuke Leviathan
Wandering fox
Join date: 11 Dec 2002
Posts: 127
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01-17-2003 06:19
OOoo bent spoons . 
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
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01-20-2003 23:02
Well, I know there are lots of reasons to want to do all building and object creation on-line only.
The most important reason I can think of, not mentioned here already is: "copyright protection".
Any system that allows objects to be uploaded, and also deposits those objects in any form, encrypted or not on the users computer, stands a chance of allowing one persons hard work to be copied by another (without payment).
On the other hand I am not really sure what the status of objects created in SL is. Do they belong to the creator, or do they belong to SL and are essentially leased by the creator along with the program license?
In any event, I'm not such a great artist that I am too worried about having my work stolen. So, I'd prefer to be able to do at least some creative work offline.
Reason: Chance of SL working where I go to the beach (frequently), (no DSL), and sit and work on my laptop (Apple iBook running Yellow Dog Linux) in my lifetime: .000037%
But, ummm I'm sorta weird.
Anyway, I'd love to be able to create simple 3D objects, pop textures onto them and tinker with the UVs 'till they look right. All I'd need would be a text editor, specs for the object definition format, and a fairly primitive object viewer of some sort.
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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01-23-2003 14:54
Mac, that's a really low percentage there. Is your expected lifetime so low?
What with expected exponential growth of linux adoption, wireless connectivity, and CPU power... I'd expect you could play in SL at the beach on the latest portable Mac in about two years.
For a two year timeline, and all things considered (except any terminal illnesses you may currently have), I'd put the odds closer to 50%.
Of course, you might have to move in order to be close to the right beach.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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01-23-2003 15:13
Lol Andrew. I your humor is awsome  lol (not being smarcastic) 
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Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
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01-23-2003 19:03
From: someone Originally posted by Andrew Linden Mac, that's a really low percentage there. Is your expected lifetime so low?
What with expected exponential growth of linux adoption, wireless connectivity, and CPU power... I'd expect you could play in SL at the beach on the latest portable Mac in about two years.
For a two year timeline, and all things considered (except any terminal illnesses you may currently have), I'd put the odds closer to 50%.
Of course, you might have to move in order to be close to the right beach. You've given me new hope! I'm going to start doing those sit-ups and stop eating so much fatty food. (Which beach? Mine keeps saying they will get cable modem soon, but with a wintertime population of 7000 it gets put off.)
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