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New Land Feature

Beathan Vale
Registered User
Join date: 16 Oct 2006
Posts: 19
07-30-2007 15:59
Please consider a land feature that is: "objects built on land become property of land owner."

This would accomplish several things:

1. it would make it easier for land owners to hire builders -- because the transfer of complicated builds would be much easier (indeed, automatic).

and

2. make littering less aggravating -- at least the land owner would get something out of it.

Beathan Vale
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-30-2007 16:17
From: Beathan Vale
Please consider a land feature that is: "objects built on land become property of land owner."

This would accomplish several things:

1. it would make it easier for land owners to hire builders -- because the transfer of complicated builds would be much easier (indeed, automatic).

and

2. make littering less aggravating -- at least the land owner would get something out of it.

Beathan Vale



Bad idea, nobody would ever build on a private sandbox again.
Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
07-30-2007 16:39
It would also have some undesirable side effects:

i) it woud increase litter - since once someone had put an object down, they would then be unable to remove it themselves

ii) it would increase ARs - if someone put down a tranferable no-copy item without realising the land setting, they would lose that item, and possibly report the land owner for theft!

iii) unless you are the owner, building would on the land would be impossible since once the prim changes its ownership to the land owner the builder would not longer be able to edit it (unless they had edit my objects set in your friends list but even then what they could do would be limited).

What might be a useful land property would be for the land owner to be able to move other people's prims/objects on their land rather than just return them.

Matthew
Beathan Vale
Registered User
Join date: 16 Oct 2006
Posts: 19
07-30-2007 17:12
These problems could be solved by either of the following:

1. Do not transfer ownership until and unless the object is not selected or linked to a selected object or
2. (my preference) do not transfer ownership until and unless the builder/spawner of the object logs off.

I personally have long had a policy of letting people build on my land provided they clean up. I have had to change this because I found many people don't clean up -- and now I don't allow free building on my land. I think this is unfortunate.

With regard to the "theft" concern -- I think that there is no hardship in asking a person to check the land permissions before building on the land. Caveat builder shoud apply.

Beathan Vale
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-30-2007 20:59
From: Beathan Vale
These problems could be solved by either of the following:

2. (my preference) do not transfer ownership until and unless the builder/spawner of the object logs off.




What if the person crashes? SL being SL, there is that to be considered.
Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
07-31-2007 06:01
From: Beathan Vale

1. Do not transfer ownership until and unless the object is not selected or linked to a selected object or


I was assuming that would be the case! I theory a builder could be working to a precise blueprint so once they had edited a prim, they never needed to make any changes to it, but in practice a builder would go back an tweak things to get the build right.

Also a builder would never be able to link anything as you can't create/rez a new prim without the existing prim becoming unselected - and you can't link to a prim you can't own.

From: someone

2. (my preference) do not transfer ownership until and unless the builder/spawner of the object logs off.


Well at face value, that would require a lot of additional processing - every prim on that land would have to keep monitoring the owner (regardless of where they were in SL) to check whether they had logged off. I suppose you could set it so that ownership changed when the builder left the parcel or the sim.

However, apart from crashes, it ignores how builders work. Unless it is a very simple build, a builder may typically not complete it in one session but may go off to other bits of the grid (just to relax or get supplies such as textures), or log off, or get distracted by RL issues and get timed out etc.

Sorry, I think this suggestion will cause more trouble than it solves.

However, I do think the owner of an object should be able to assign it a new owner (which is the perenial problem of transfering a build from the builder to the client), and a few extra land owner powers like the ability to move (but not take ownership) of objects on their land would be useful.

Matthew
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-31-2007 06:49
From: Tybalt Brando
Bad idea, nobody would ever build on a private sandbox again.


Not to mention rezzing items to show off when on "random" parcels...
Or vehicles...
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
07-31-2007 08:04
I just added an Artisan role to my group and had them wear their group tag while building so the build belongs to the group. When they are done with their build, I would think you just have to eject them and the build is still group owned.

BTW, your house boat community is fantastic Beathen.
Beathan Vale
Registered User
Join date: 16 Oct 2006
Posts: 19
07-31-2007 11:09
Dnali --

Thanks. It is loosely based on the one in Seattle where I grew up.

Hopefully I will finish it someday. LOL

Beathan
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
07-31-2007 17:56
I wonder if another way to look at this feature would be to consider it as a item transfer outside the current system. IOW, you have an item you want to give to someone else, but you want to leave it rezzed as it passes into their inventory.

I think this would be a major departure from the way things work (think asset server, links in your inventory, the rezzing process) but I also think it would solve some problems, eg, how to transfer items where positions are as important as the contents.

Really a long term project for the lindens.