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Clean all 100%-default prims named "Object" from the asset servers

Meade Paravane
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Join date: 21 Nov 2006
Posts: 4,845
10-16-2007 09:57
Thinking about the inventory-size discussion elsewhere here and the blog mentioning that asset server size is coming up on a number with 11 zeros in it (/me eeks)..

Can anybody come up with a good reason for LL to __not__ go through the asset server and delete every asset named "Object" that is totally default?

That is, you fumble the mouse and create a prim by mistake. Maybe you don't notice and the prim gets returned to your Lost & Found folder. Maybe you do notice and delete it, sending it to your Traah folder. That or you're learning to build and create/delete lots of prims without really playing with them.

Is there really any reason to keep these around? I have never emptied my trash - I sometimes go through it and try to purge things that look useless but there's so much there that I chicken out before getting to the Empty option.. I do keep my L&F folder cleaned up but I know many people who don't even know it's there.

Is this a stupid idea? Seems that they could free up a bunch of asset space and put a big dent in the populations inventory if they did this..
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Nika Talaj
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Join date: 2 Jan 2007
Posts: 5,449
10-16-2007 10:08
This would need a little more thot.

> For one thing, the cleaned prims would have to have some age to them, to avoid yanking things out from under people who are building
> Also, if I unlink a prefab house, I see a lot of things called Object. It could be that builders don't bother to change the names, just use folders and suchlike to identify what this or that Object is.
> This would change SL's behavior in a fairly major way. If I were LL, I just wouldn't want to mess with it.

Do you really think this is that big a problem? Personally, I delete these always, keep my Lost and Found folder tiny, and I think most people actually empty their trash fairly regularly.
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Meade Paravane
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Join date: 21 Nov 2006
Posts: 4,845
10-16-2007 10:11
From: Nika Talaj
> For one thing, the cleaned prims would have to have some age to them, to avoid yanking things out from under people who are building

Sorry, I wasn't clear. This doesn't include things rezzed in-world. Just talking things in inventory, here.

From: Nika Talaj
> Also, if I unlink a prefab house, I see a lot of things called Object. It could be that builders don't bother to change the names, just use folders and suchlike to identify what this or that Object is.

1: See above
2: This is _only_ for prims that are 100% default. No script, no features, default texture, .5x.5x.5, etc.

From: Nika Talaj
Do you really think this is that big a problem? Personally, I delete these always, keep my Lost and Found folder tiny, and I think most people actually empty their trash fairly regularly.

No idea at all. I'd be more than happy if a Linden came by and said "stupid idea, Meade. Doing X would help a lot more."

edit: and if a Linden does come by and actually says "doing X would help a lot more" I will hunt them down and jump up and down on their bear.
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Haravikk Mistral
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Join date: 8 Oct 2005
Posts: 2,482
10-16-2007 10:15
Better might be to charge people for excessively large inventories. e.g - you can have up to say...5,000 inventory items, after that it costs $0.20 a month per 5,000 items extra you need.

Would encourage people with excessive inventories to organise them a bit better, mine is around 3,500 with fairly minimal effort, could do with a major clear-out though.

Just announce the scheme with at least 60 days notice, allowing anyone who wants to pay for the extra inventory space to register payment details. Any account that is over the limit and has no payment details for paying the fee will have old inventory items trashed (but recoverable) and eventually removed completely.

Accounts which have not been active for say 30 days should have their inventory culled after a further 30 days of inactivity, except if they still have valid payment info on file.
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
10-16-2007 10:17
I think this is possible--if a number of variables were implemented and tested to only pull 'useless' clutter.

However, personally, I have a handful of assets labeled 'Object' that are useful to me. If anything, this may get people more organized with tagging items properly.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
10-16-2007 10:58
Well if its 100% default named object then they would just be deleting all the plywood boxes, spheres, etc. that no one has modified in any way?

I don't see the downside to removing them.

Assuming it would do some good.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
10-16-2007 12:21
From: Meade Paravane
I have never emptied my trash - I sometimes go through it and try to purge things that look useless but there's so much there that I chicken out before getting to the Empty option..


O.o Are you saying you've never emptied it in all your time in SL? Your inventory count must be huge! I empty mine daily, and good riddance. If it's something you deleted, why would you not empty it?
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Draco18s Majestic
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Join date: 19 Sep 2005
Posts: 2,744
10-16-2007 12:27
From: Darien Caldwell
O.o Are you saying you've never emptied it in all your time in SL? Your inventory count must be huge! I empty mine daily, and good riddance. If it's something you deleted, why would you not empty it?


I think I've done it once. Took me...a year? Two? before I emptied the Recyle Bin on my laptop too. One of those "what if" things.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-16-2007 12:28
From: Darien Caldwell
O.o Are you saying you've never emptied it in all your time in SL? Your inventory count must be huge! I empty mine daily, and good riddance. If it's something you deleted, why would you not empty it?

I don't think I realized that I could empty it until I'd be in for 6 months.

It's not _that_ huge but it ain't tiny. I sometimes go through and delete anything named Object and all the LMs and notecards in there.

Of the ~1.5 million that log in at least once every few months, how many do you think bother to empty their trash and clean up their L&F folders on a regular basis?
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Darien Caldwell
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Join date: 12 Oct 2006
Posts: 3,127
10-17-2007 12:11
From: Draco18s Majestic
I think I've done it once. Took me...a year? Two? before I emptied the Recyle Bin on my laptop too. One of those "what if" things.


I guess it's a personality thing. I am a compulsive emptier. I empty the recycle bin every time I delete something. If i delete it, i just don't want it around.
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Draco18s Majestic
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Join date: 19 Sep 2005
Posts: 2,744
10-17-2007 22:12
From: Darien Caldwell
I guess it's a personality thing. I am a compulsive emptier. I empty the recycle bin every time I delete something. If i delete it, i just don't want it around.


Whereas I delete things all the time, but might find out in the future I want things back.

Ever thrown away recipts (irl) only to find out you needed it for a mail in rebate (or the box with the UPC)? Now imagine that scenario where your trashcan is an incinerator that instantly burns anything tossed in it.

Obviously you'd create a pile of junk you want to get rid of, but don't want to burn just in case you might need it again and only burn the things you know for a fact you never want again. So in a sense you create a pre-trash-trashcan. Or what normal people call the trashcan-pre-emptied/purged.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-18-2007 05:53
From: Haravikk Mistral
Better might be to charge people for excessively large inventories. e.g - you can have up to say...5,000 inventory items, after that it costs $0.20 a month per 5,000 items extra you need.
That's more complicated than it looks though: if someone has an inventory of 3000, but has 5000 textures stored in a texture organizer. Do you count 3000 or 8000? And what if they rez the organizer in-world and delete it from inventory?

There's also a difference between someone who buys one item of clothing and copies it into 100 different outfit folders, creating unnecessary clutter and someone who bought 100 different pieces of clothing.
papa Tulip
Registered User
Join date: 17 Feb 2007
Posts: 59
10-19-2007 02:49
From: Kitty Barnett
There's also a difference between someone who buys one item of clothing and copies it into 100 different outfit folders, creating unnecessary clutter and someone who bought 100 different pieces of clothing.


Would be helpful if an object could be linked instead copied into the outfit folders.