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llGetCreator

Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
10-16-2003 17:48
Hi, I would like to have this function it's great for securing games where people wear game-objects that talk to each other. If you let one person create all the objects then you can check each listen if the talking object is indeed a valid game object.
I don't like the idea that if someone would knew the channel-number(s) they could compromise the game so easily...
and it should be like this:

key llGetCreator(key object);
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
10-17-2003 12:30
Umm.... No, all you need you to do is enter your own key in its place, save ll alot of time.
Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
10-17-2003 13:45
Ryen, I think he is asking for something that gets the creator of the objects, so, for example a walkie-talkie created by person A would only talk to other walkie-talkies created by person A, whether or not persons B, C, D, or E were using them.

As it stands now, llGetOwner() gets the owner of the object the script resides in.

So if Person B and C bought a pair of walkie-talkies from person A, using this llGetCreator() function they would only talk to each other, because it would return person A. llGetOwner() would return B and C, respectively, for the walkie-talkies owned by persons B and C.

This goes along with the whole mantra of having anything that can be gleaned/edited in the Object Edit menu accessible via script.
Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
10-17-2003 15:49
Just use your phone number for chat channels :D
Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
10-17-2003 18:13
yeah I know that using random channels is pretty good.... but I really like the idea of theoretical security :P

Mircosoft often uses this idea for security: "this product isn't secure, but the chance that someone hacks it is very small". We all know what happens then :P

Having llGetCreator would give me the certainty that it's impossible to hack, unless there's a bug in SL....