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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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10-16-2003 17:48
Hi, I would like to have this function it's great for securing games where people wear game-objects that talk to each other. If you let one person create all the objects then you can check each listen if the talking object is indeed a valid game object. I don't like the idea that if someone would knew the channel-number(s) they could compromise the game so easily... and it should be like this:
key llGetCreator(key object);
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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
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10-17-2003 12:30
Umm.... No, all you need you to do is enter your own key in its place, save ll alot of time.
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Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
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10-17-2003 13:45
Ryen, I think he is asking for something that gets the creator of the objects, so, for example a walkie-talkie created by person A would only talk to other walkie-talkies created by person A, whether or not persons B, C, D, or E were using them.
As it stands now, llGetOwner() gets the owner of the object the script resides in.
So if Person B and C bought a pair of walkie-talkies from person A, using this llGetCreator() function they would only talk to each other, because it would return person A. llGetOwner() would return B and C, respectively, for the walkie-talkies owned by persons B and C.
This goes along with the whole mantra of having anything that can be gleaned/edited in the Object Edit menu accessible via script.
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Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
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10-17-2003 15:49
Just use your phone number for chat channels 
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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10-17-2003 18:13
yeah I know that using random channels is pretty good.... but I really like the idea of theoretical security  Mircosoft often uses this idea for security: "this product isn't secure, but the chance that someone hacks it is very small". We all know what happens then  Having llGetCreator would give me the certainty that it's impossible to hack, unless there's a bug in SL....
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