Dyson Dion
Systems Engineer
Join date: 5 Jun 2005
Posts: 2
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12-29-2006 08:18
I just had an idea that would be very good for some builders/scripters. I propose that the Lindens create a weld feature that works similar to linking, except it makes the object one prim completely. For instance if you link 5 objects together it becomes one prim and one 5 prims. Well this works, it does not work with scripting. Take for instance a gun slide cocking back after being fired. This would become scratchy and not all prims would move in unison because you have to script all 5 prims. With 1 object (from welding) then the prim would only require one script and would move in unison. Integrating this feature into Second Life would make it easier to get things to move in unison and would also cut down on the number of scripts required. It would also cut down on prims on the server. I do hope that this is possible in the near future. Thank you for acknowledging my proposal.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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12-29-2006 18:36
Constructive Solid Geometry. We may be getting something close to it.
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Al Sonic
Builder Furiend
Join date: 13 Jun 2006
Posts: 162
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01-15-2007 10:58
I've worked a lot with the prims in this world and come to understand that prim count is a matter of how many of these limited-size chunks of geometry information the world is composed of. What you speak of appears to be unlimited-size chunks of information, which means it doesn't reduce the prim count at all. On first impression I'd have to say this is a misguided proposal that needs instead a scripting function allowing you to pick a set of prims to move within one command. (Though I haven't even scripted enough to say whether there already is one.)
However perhaps it's true that "Welding" could be a good addition as a second level of linking, where much like some objects can be "Locked" in place, these prims would be locked together into their relative positions. I can imagine having that in the interface would make the scripting of multiple prims much simpler, as the welded prims would count within the script as a single prim. Even in architecture this might help, if you're trying to keep your building conveniently linked together in big pieces but have smaller pieces that need their placement adjusted. So some good could come of this idea.
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