Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-14-2004 19:19
I propose the above function in LSL:
llSetLight(vector color);
Why? Sure we can turn off and on lights by using llSetColor, but you don't always want your object to be the same color as the light, and it can be especialy anoying when you want to turn the light off and have to turn part of your object black.
llSetLight would cause the object to give off a light the color as defined by vector color, you could turn off the light by setting the color to <0,0,0> (black).
The objects color itself would not change it all, only the light it gives off would change colors.
This would only have an effect if the object was made of light of course.
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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02-14-2004 20:16
If prims werent such a factor nowadays, I would recommend this:
Why not link a transparent prim, make its material light, then simply change its color, even though the prim is transparent, it will emit light based on its color.
However, because of the need to conserve prims as much as possible, I understand why something like this should be implimented.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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02-16-2004 06:53
Yeah I thought of that too, but I figured it wouldn't hurt to have something like this for the saving of prims as you said. I don't know why but I don't like the fact that a light color depends on the color of the object, it seems... primitive or something. 
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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02-16-2004 13:01
From: someone Originally posted by Oz Spade Yeah I thought of that too, but I figured it wouldn't hurt to have something like this for the saving of prims as you said.
I don't know why but I don't like the fact that a light color depends on the color of the object, it seems... primitive or something. yeah no green lightbulbs shooting out neon orange rays in SL at the moment boo
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wash, rinse, repeat
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